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|
# Copyright 2010 Le Coz Florent <louiz@louiz.org>
#
# This file is part of Poezio.
#
# Poezio is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# Poezio is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Poezio. If not, see <http://www.gnu.org/licenses/>.
"""
a Tab object is a way to organize various Windows (see windows.py)
around the screen at once.
A tab is then composed of multiple Buffer.
Each Tab object has different refresh() and resize() methods, defining how its
Buffer are displayed, resized, etc
"""
MIN_WIDTH = 50
MIN_HEIGHT = 16
from gettext import (bindtextdomain, textdomain, bind_textdomain_codeset,
gettext as _)
import logging
log = logging.getLogger(__name__)
import windows
import theme
import curses
import difflib
import shlex
from sleekxmpp.xmlstream.stanzabase import JID
from config import config
from roster import RosterGroup, roster
from contact import Contact, Resource
import multiuserchat as muc
class Tab(object):
number = 0
def __init__(self, core):
self.core = core # a pointer to core, to access its attributes (ugly?)
self.nb = Tab.number
Tab.number += 1
self.size = (self.height, self.width) = self.core.stdscr.getmaxyx()
if self.height < MIN_HEIGHT or self.width < MIN_WIDTH:
self.visible = False
else:
self.visible = True
self.key_func = {} # each tab should add their keys in there
# and use them in on_input
self.commands = {} # and their own commands
def complete_commands(self, the_input):
"""
Does command completion on the specified input for both global and tab-specific
commands.
This should be called from the completion method (on tab, for example), passing
the input where completion is to be made.
It can completion the command name itself or an argument of the command.
Returns True if a completion was made, False else.
"""
txt = the_input.get_text()
# check if this is a command
if txt.startswith('/') and not txt.startswith('//'):
# check if we are in the middle of the command name
if len(txt.split()) > 1 or\
(txt.endswith(' ') and not the_input.last_completion):
command_name = txt.split()[0][1:]
if command_name in self.core.commands:
command = self.core.commands[command_name]
elif command_name in self.commands:
command = self.commands[command_name]
else: # Unknown command, cannot complete
return False
if command[2] is None:
return False # There's no completion functio
else:
return command[2](the_input)
else:
# complete the command's name
words = ['/%s'%(name) for name in list(self.core.commands.keys())] +\
['/%s'% (name) for name in list(self.commands.keys())]
the_input.auto_completion(words, '')
return True
return False
def resize(self):
self.size = (self.height, self.width) = self.core.stdscr.getmaxyx()
if self.height < MIN_HEIGHT or self.width < MIN_WIDTH:
self.visible = False
else:
self.visible = True
def refresh(self, tabs, informations, roster):
"""
Called on each screen refresh (when something has changed)
"""
raise NotImplementedError
def get_color_state(self):
"""
returns the color that should be used in the GlobalInfoBar
"""
raise NotImplementedError
def set_color_state(self, color):
"""
set the color state
"""
raise NotImplementedError
def get_name(self):
"""
get the name of the tab
"""
raise NotImplementedError
def get_text_window(self):
"""
Returns the principal TextWin window, if there's one
"""
return None
def on_input(self, key):
pass
def on_lose_focus(self):
"""
called when this tab loses the focus.
"""
pass
def on_gain_focus(self):
"""
called when this tab gains the focus.
"""
pass
def add_message(self):
"""
Adds a message in the tab.
If the tab cannot add a message in itself (for example
FormTab, where text is not intented to be appened), it returns False.
If the tab can, it returns True
"""
return False
def on_scroll_down(self):
"""
Defines what happens when we scrol down
"""
pass
def on_scroll_up(self):
"""
Defines what happens when we scrol down
"""
pass
def on_info_win_size_changed(self):
"""
Called when the window with the informations is resized
"""
pass
def just_before_refresh(self):
"""
Method called just before the screen refresh.
Particularly useful to move the cursor at the
correct position.
"""
pass
def on_close(self):
"""
Called when the tab is to be closed
"""
pass
class InfoTab(Tab):
"""
The information tab, used to display global informations
when using a anonymous account
"""
def __init__(self, core, name):
Tab.__init__(self, core)
self.tab_win = windows.GlobalInfoBar()
self.text_win = windows.TextWin()
self.input = windows.Input()
self.name = name
self.color_state = theme.COLOR_TAB_NORMAL
self.resize()
def resize(self):
Tab.resize(self)
self.tab_win.resize(1, self.width, self.height-2, 0, self.core.stdscr)
self.tab_win.resize(1, self.width, self.height-2, 0, self.core.stdscr)
self.text_win.resize(self.height-2, self.width, 0, 0, self.core.stdscr)
self.text_win.rebuild_everything(self._room)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
def refresh(self, tabs, informations, _):
if not self.visible:
return
self.text_win.refresh(informations)
self.tab_win.refresh(tabs, tabs[0])
self.input.refresh()
def get_name(self):
return self.name
def get_color_state(self):
return self.color_state
def set_color_state(self, color):
return
def on_input(self, key):
return self.input.do_command(key)
def on_lose_focus(self):
self.color_state = theme.COLOR_TAB_NORMAL
def on_gain_focus(self):
self.color_state = theme.COLOR_TAB_CURRENT
curses.curs_set(0)
def on_scroll_up(self):
pass
def on_scroll_down(self):
pass
def on_info_win_size_changed(self):
return
def just_before_refresh(self):
return
def on_close(self):
return
class ChatTab(Tab):
"""
A tab containing a chat of any type.
Just use this class instead of Tab if the tab needs a recent-words completion
Also, \n, ^J and ^M are already bound to on_enter
And also, add the /say command
"""
def __init__(self, core, room):
Tab.__init__(self, core)
self._room = room
self.key_func['M-/'] = self.last_words_completion
self.key_func['^J'] = self.on_enter
self.key_func['^M'] = self.on_enter
self.key_func['\n'] = self.on_enter
self.commands['say'] = (self.command_say,
_("""Usage: /say <message>\nSay: Just send the message.
Useful if you want your message to begin with a '/'"""), None)
def last_words_completion(self):
"""
Complete the input with words recently said
"""
# build the list of the recent words
char_we_dont_want = [',', '(', ')', '.', '"', '\'', ' ', # The last one is nbsp
'’', '“', '”', ':', ';', '[', ']', '{', '}']
words = list()
for msg in self._room.messages[:-40:-1]:
if not msg:
continue
txt = msg.txt
for char in char_we_dont_want:
txt = txt.replace(char, ' ')
for word in txt.split():
if len(word) >= 4 and word not in words:
words.append(word)
self.input.auto_completion(words, ' ')
def on_enter(self):
txt = self.input.key_enter()
if txt.startswith('/') and not txt.startswith('//') and\
not txt.startswith('/me '):
command = txt.strip().split()[0][1:]
arg = txt[2+len(command):] # jump the '/' and the ' '
if command in self.core.commands: # check global commands
self.core.commands[command][0](arg)
elif command in self.commands: # check tab-specific commands
self.commands[command][0](arg)
else:
self.core.information(_("Unknown command (%s)") % (command), _('Error'))
else:
if txt.startswith('//'):
txt = txt[1:]
self.command_say(txt)
def command_say(self, line):
raise NotImplementedError
class MucTab(ChatTab):
"""
The tab containing a multi-user-chat room.
It contains an userlist, an input, a topic, an information and a chat zone
"""
def __init__(self, core, room):
ChatTab.__init__(self, core, room)
self.topic_win = windows.Topic()
self.text_win = windows.TextWin()
room.add_window(self.text_win)
self.v_separator = windows.VerticalSeparator()
self.user_win = windows.UserList()
self.info_header = windows.MucInfoWin()
self.info_win = windows.TextWin()
self.core.information_buffer.add_window(self.info_win)
self.tab_win = windows.GlobalInfoBar()
self.input = windows.MessageInput()
self.ignores = [] # set of Users
# keys
self.key_func['^I'] = self.completion
self.key_func['M-i'] = self.completion
# commands
self.commands['ignore'] = (self.command_ignore, _("Usage: /ignore <nickname> \nIgnore: Ignore a specified nickname."), None)
self.commands['unignore'] = (self.command_unignore, _("Usage: /unignore <nickname>\nUnignore: Remove the specified nickname from the ignore list."), None)
self.commands['kick'] = (self.command_kick, _("Usage: /kick <nick> [reason]\nKick: Kick the user with the specified nickname. You also can give an optional reason."), None)
self.commands['topic'] = (self.command_topic, _("Usage: /topic <subject>\nTopic: Change the subject of the room"), None)
self.commands['query'] = (self.command_query, _('Usage: /query <nick> [message]\nQuery: Open a private conversation with <nick>. This nick has to be present in the room you\'re currently in. If you specified a message after the nickname, it will immediately be sent to this user'), None)
self.commands['part'] = (self.command_part, _("Usage: /part [message]\n Part: disconnect from a room. You can specify an optional message."), None)
self.commands['nick'] = (self.command_nick, _("Usage: /nick <nickname>\nNick: Change your nickname in the current room"), None)
self.commands['recolor'] = (self.command_recolor, _('Usage: /recolor\nRecolor: Re-assign a color to all participants of the current room, based on the last time they talked. Use this if the participants currently talking have too many identical colors.'), None)
self.resize()
def command_recolor(self, arg):
"""
Re-assign color to the participants of the room
"""
room = self.get_room()
i = 0
compare_users = lambda x: x.last_talked
users = list(room.users)
# search our own user, to remove it from the room
for user in users:
if user.nick == room.own_nick:
users.remove(user)
nb_color = len(theme.LIST_COLOR_NICKNAMES)
for user in sorted(users, key=compare_users, reverse=True):
user.color = theme.LIST_COLOR_NICKNAMES[i % nb_color]
i+= 1
self.text_win.rebuild_everything(self.get_room())
self.core.refresh_window()
def command_nick(self, arg):
"""
/nick <nickname>
"""
try:
args = shlex.split(arg)
except ValueError as error:
return self.core.information(str(error), _("Error"))
if len(args) != 1:
return
nick = args[0]
room = self.get_room()
if not room.joined:
return
muc.change_nick(self.core.xmpp, room.name, nick)
def command_part(self, arg):
"""
/part [msg]
"""
args = arg.split()
reason = None
room = self.get_room()
if len(args):
msg = ' '.join(args)
else:
msg = None
if self.get_room().joined:
muc.leave_groupchat(self.core.xmpp, room.name, room.own_nick, arg)
self.core.close_tab()
def command_query(self, arg):
"""
/query <nick> [message]
"""
try:
args = shlex.split(arg)
except ValueError as error:
return self.core.information(str(error), _("Error"))
if len(args) < 1:
return
nick = args[0]
room = self.get_room()
r = None
for user in room.users:
if user.nick == nick:
r = self.core.open_private_window(room.name, user.nick)
if r and len(args) > 1:
msg = arg[len(nick)+1:]
muc.send_private_message(self.core.xmpp, r.name, msg)
self.core.add_message_to_text_buffer(r, msg, None, r.own_nick)
def command_topic(self, arg):
"""
/topic [new topic]
"""
if not arg.strip():
self.core.add_message_to_text_buffer(self.get_room(),
_("The subject of the room is: %s") % self.get_room().topic)
return
subject = arg
muc.change_subject(self.core.xmpp, self.get_room().name, subject)
def command_kick(self, arg):
"""
/kick <nick> [reason]
"""
try:
args = shlex.split(arg)
except ValueError as error:
return self.core.information(str(error), _("Error"))
if len(args) < 1:
self.core.command_help('kick')
return
nick = args[0]
if len(args) >= 2:
reason = ' '.join(args[1:])
else:
reason = ''
if not self.get_room().joined:
return
res = muc.eject_user(self.core.xmpp, self.get_name(), nick, reason)
if res['type'] == 'error':
self.core.room_error(res, self.get_name())
def command_say(self, line):
muc.send_groupchat_message(self.core.xmpp, self.get_name(), line)
def command_ignore(self, arg):
"""
/ignore <nick>
"""
try:
args = shlex.split(arg)
except ValueError as error:
return self.core.information(str(error), _("Error"))
if len(args) != 1:
self.core.command_help('ignore')
return
nick = args[0]
user = self._room.get_user_by_name(nick)
if not user:
self.core.information(_('%s is not in the room') % nick)
elif user in self.ignores:
self.core.information(_('%s is already ignored') % nick)
else:
self.ignores.append(user)
self.core.information(_("%s is now ignored") % nick, 'info')
def command_unignore(self, arg):
"""
/unignore <nick>
"""
try:
args = shlex.split(arg)
except ValueError as error:
return self.core.information(str(error), _("Error"))
if len(args) != 1:
self.core.command_help('unignore')
return
nick = args[0]
user = self._room.get_user_by_name(nick)
if not user:
self.core.information(_('%s is not in the room') % nick)
elif user not in self.ignores:
self.core.information(_('%s is not ignored') % nick)
else:
self.ignores.remove(user)
self.core.information(_('%s is now unignored') % nick)
def resize(self):
"""
Resize the whole window. i.e. all its sub-windows
"""
Tab.resize(self)
text_width = (self.width//10)*9
self.topic_win.resize(1, self.width, 0, 0, self.core.stdscr)
self.text_win.resize(self.height-4-self.core.information_win_size, text_width, 1, 0, self.core.stdscr)
self.text_win.rebuild_everything(self._room)
self.v_separator.resize(self.height-3, 1, 1, 9*(self.width//10), self.core.stdscr)
self.user_win.resize(self.height-3, self.width-text_width-1, 1, text_width+1, self.core.stdscr)
self.info_header.resize(1, (self.width//10)*9, self.height-3-self.core.information_win_size, 0, self.core.stdscr)
self.info_win.resize(self.core.information_win_size, (self.width//10)*9, self.height-2-self.core.information_win_size, 0, self.core.stdscr, self.core.information_buffer)
self.tab_win.resize(1, self.width, self.height-2, 0, self.core.stdscr)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
def refresh(self, tabs, informations, _):
if not self.visible:
return
self.topic_win.refresh(self._room.topic)
self.text_win.refresh(self._room)
self.v_separator.refresh()
self.user_win.refresh(self._room.users)
self.info_header.refresh(self._room, self.text_win)
self.tab_win.refresh(tabs, tabs[0])
self.info_win.refresh(informations)
self.input.refresh()
def on_input(self, key):
if key in self.key_func:
self.key_func[key]()
return False
self.input.do_command(key)
return False
def completion(self):
"""
Called when Tab is pressed, complete the nickname in the input
"""
if self.complete_commands(self.input):
return
# If we are not completing a command or a command's argument, complete a nick
compare_users = lambda x: x.last_talked
word_list = [user.nick for user in sorted(self._room.users, key=compare_users, reverse=True)\
if user.nick != self._room.own_nick]
after = config.get('after_completion', ',')+" "
if ' ' not in self.input.get_text() or (self.input.last_completion and\
self.input.get_text()[:-len(after)] == self.input.last_completion):
add_after = after
else:
add_after = ' '
self.input.auto_completion(word_list, add_after)
def get_color_state(self):
return self._room.color_state
def set_color_state(self, color):
self._room.set_color_state(color)
def get_name(self):
return self._room.name
def get_text_window(self):
return self.text_win
def get_room(self):
return self._room
def on_lose_focus(self):
self._room.set_color_state(theme.COLOR_TAB_NORMAL)
self.text_win.remove_line_separator()
self.text_win.add_line_separator()
def on_gain_focus(self):
self._room.set_color_state(theme.COLOR_TAB_CURRENT)
curses.curs_set(1)
def on_scroll_up(self):
self.text_win.scroll_up(self.text_win.height-1)
def on_scroll_down(self):
self.text_win.scroll_down(self.text_win.height-1)
def on_info_win_size_changed(self):
text_width = (self.width//10)*9
self.text_win.resize(self.height-4-self.core.information_win_size, text_width, 1, 0, self.core.stdscr)
self.info_header.resize(1, (self.width//10)*9, self.height-3-self.core.information_win_size, 0, self.core.stdscr)
self.info_win.resize(self.core.information_win_size, (self.width//10)*9, self.height-2-self.core.information_win_size, 0, self.core.stdscr)
def just_before_refresh(self):
return
def on_close(self):
return
class PrivateTab(ChatTab):
"""
The tab containg a private conversation (someone from a MUC)
"""
def __init__(self, core, room):
ChatTab.__init__(self, core, room)
self.text_win = windows.TextWin()
room.add_window(self.text_win)
self.info_header = windows.PrivateInfoWin()
self.info_win = windows.TextWin()
self.core.information_buffer.add_window(self.info_win)
self.tab_win = windows.GlobalInfoBar()
self.input = windows.MessageInput()
# keys
self.key_func['^I'] = self.completion
self.key_func['M-i'] = self.completion
# commands
self.commands['unquery'] = (self.command_unquery, _("Usage: /unquery\nUnquery: close the tab"), None)
self.commands['part'] = (self.command_unquery, _("Usage: /part\Part: close the tab"), None)
self.resize()
def completion(self):
self.complete_commands(self.input)
def command_say(self, line):
muc.send_private_message(self.core.xmpp, self.get_name(), line)
self.core.add_message_to_text_buffer(self.get_room(), line, None, self.get_room().own_nick)
def command_unquery(self, arg):
"""
/unquery
"""
self.core.close_tab()
def resize(self):
Tab.resize(self)
self.text_win.resize(self.height-3-self.core.information_win_size, self.width, 0, 0, self.core.stdscr)
self.text_win.rebuild_everything(self._room)
self.info_header.resize(1, self.width, self.height-3-self.core.information_win_size, 0, self.core.stdscr)
self.info_win.resize(self.core.information_win_size, self.width, self.height-2-self.core.information_win_size, 0, self.core.stdscr, self.core.information_buffer)
self.tab_win.resize(1, self.width, self.height-2, 0, self.core.stdscr)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
def refresh(self, tabs, informations, _):
if not self.visible:
return
self.text_win.refresh(self._room)
self.info_header.refresh(self._room, self.text_win)
self.info_win.refresh(informations)
self.tab_win.refresh(tabs, tabs[0])
self.input.refresh()
def get_color_state(self):
if self._room.color_state == theme.COLOR_TAB_NORMAL or\
self._room.color_state == theme.COLOR_TAB_CURRENT:
return self._room.color_state
return theme.COLOR_TAB_PRIVATE
def set_color_state(self, color):
self._room.color_state = color
def get_name(self):
return self._room.name
def on_input(self, key):
if key in self.key_func:
self.key_func[key]()
return False
self.input.do_command(key)
return False
def on_lose_focus(self):
self._room.set_color_state(theme.COLOR_TAB_NORMAL)
self.text_win.remove_line_separator()
self.text_win.add_line_separator()
def on_gain_focus(self):
self._room.set_color_state(theme.COLOR_TAB_CURRENT)
curses.curs_set(1)
def on_scroll_up(self):
self.text_win.scroll_up(self.text_win.height-1)
def on_scroll_down(self):
self.text_win.scroll_down(self.text_win.height-1)
def on_info_win_size_changed(self):
self.text_win.resize(self.height-3-self.core.information_win_size, self.width, 0, 0, self.core.stdscr)
self.info_header.resize(1, self.width, self.height-3-self.core.information_win_size, 0, self.core.stdscr)
self.info_win.resize(self.core.information_win_size, self.width, self.height-2-self.core.information_win_size, 0, self.core.stdscr, None)
def get_room(self):
return self._room
def get_text_window(self):
return self.text_win
def just_before_refresh(self):
return
def on_close(self):
return
class RosterInfoTab(Tab):
"""
A tab, splitted in two, containing the roster and infos
"""
def __init__(self, core):
Tab.__init__(self, core)
self.name = "Roster"
self.v_separator = windows.VerticalSeparator()
self.tab_win = windows.GlobalInfoBar()
self.info_win = windows.TextWin()
self.core.information_buffer.add_window(self.info_win)
self.roster_win = windows.RosterWin()
self.contact_info_win = windows.ContactInfoWin()
self.default_help_message = windows.HelpText("Enter commands with “/”. “o”: toggle offline show")
self.input = self.default_help_message
self.set_color_state(theme.COLOR_TAB_NORMAL)
self.key_func['^I'] = self.completion
self.key_func['M-i'] = self.completion
self.key_func["^J"] = self.on_enter
self.key_func["^M"] = self.on_enter
self.key_func[' '] = self.on_space
self.key_func["/"] = self.on_slash
self.key_func["KEY_UP"] = self.move_cursor_up
self.key_func["KEY_DOWN"] = self.move_cursor_down
self.key_func["o"] = self.toggle_offline_show
self.key_func["^F"] = self.start_search
self.resize()
def resize(self):
Tab.resize(self)
roster_width = self.width//2
info_width = self.width-roster_width-1
self.v_separator.resize(self.height-2, 1, 0, roster_width, self.core.stdscr)
self.tab_win.resize(1, self.width, self.height-2, 0, self.core.stdscr)
self.info_win.resize(self.height-2, info_width, 0, roster_width+1, self.core.stdscr, self.core.information_buffer)
self.roster_win.resize(self.height-2-3, roster_width, 0, 0, self.core.stdscr)
self.contact_info_win.resize(3, roster_width, self.height-2-3, 0, self.core.stdscr)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
def completion(self):
# Check if we are entering a command (with the '/' key)
if isinstance(self.input, windows.CommandInput) and\
not self.input.help_message:
self.complete_commands(self.input)
def refresh(self, tabs, informations, roster):
if not self.visible:
return
self.v_separator.refresh()
self.roster_win.refresh(roster)
self.contact_info_win.refresh(self.roster_win.get_selected_row())
# self.core.global_information_win.refresh(informations)
self.info_win.refresh(informations)
self.tab_win.refresh(tabs, tabs[0])
self.input.refresh()
def get_name(self):
return self.name
def get_color_state(self):
return self._color_state
def set_color_state(self, color):
self._color_state = color
def on_input(self, key):
res = self.input.do_command(key)
if res:
return True
if key in self.key_func:
return self.key_func[key]()
def toggle_offline_show(self):
"""
Show or hide offline contacts
"""
option = 'roster_show_offline'
if config.get(option, 'false') == 'false':
config.set_and_save(option, 'true')
else:
config.set_and_save(option, 'false')
return True
def on_slash(self):
"""
'/' is pressed, we enter "input mode"
"""
curses.curs_set(1)
self.input = windows.CommandInput("", self.reset_help_message, self.execute_slash_command)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
self.input.do_command("/") # we add the slash
def reset_help_message(self, _=None):
curses.curs_set(0)
self.input = self.default_help_message
return True
def execute_slash_command(self, txt):
if txt.startswith('/'):
self.core.execute(txt)
return self.reset_help_message()
def on_lose_focus(self):
self._color_state = theme.COLOR_TAB_NORMAL
def on_gain_focus(self):
self._color_state = theme.COLOR_TAB_CURRENT
if isinstance(self.input, windows.HelpText):
curses.curs_set(0)
else:
curses.curs_set(1)
def add_message(self):
return False
def move_cursor_down(self):
self.roster_win.move_cursor_down()
return True
def move_cursor_up(self):
self.roster_win.move_cursor_up()
return True
def on_scroll_down(self):
# Scroll info win
pass
def on_scroll_up(self):
# Scroll info down
pass
def on_info_win_size_changed(self):
pass
def on_space(self):
selected_row = self.roster_win.get_selected_row()
if isinstance(selected_row, RosterGroup) or\
isinstance(selected_row, Contact):
selected_row.toggle_folded()
return True
def on_enter(self):
selected_row = self.roster_win.get_selected_row()
self.core.on_roster_enter_key(selected_row)
return selected_row
def start_search(self):
"""
Start the search. The input should appear with a short instruction
in it.
"""
curses.curs_set(1)
self.input = windows.CommandInput("[Search]", self.on_search_terminate, self.on_search_terminate, self.set_roster_filter)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
return True
def set_roster_filter(self, txt):
roster._contact_filter = (jid_and_name_match, txt)
self.roster_win.refresh(roster)
return False
def on_search_terminate(self, txt):
curses.curs_set(0)
roster._contact_filter = None
self.reset_help_message()
return False
def just_before_refresh(self):
return
def on_close(self):
return
class ConversationTab(ChatTab):
"""
The tab containg a normal conversation (someone from our roster)
"""
def __init__(self, core, text_buffer, jid):
ChatTab.__init__(self, core, text_buffer)
self.color_state = theme.COLOR_TAB_NORMAL
self._name = jid # a conversation tab is linked to one specific full jid OR bare jid
self.text_win = windows.TextWin()
text_buffer.add_window(self.text_win)
self.upper_bar = windows.ConversationStatusMessageWin()
self.info_header = windows.ConversationInfoWin()
self.info_win = windows.TextWin()
self.core.information_buffer.add_window(self.info_win)
self.tab_win = windows.GlobalInfoBar()
self.input = windows.MessageInput()
# keys
self.key_func['^I'] = self.completion
self.key_func['M-i'] = self.completion
# commands
self.commands['unquery'] = (self.command_unquery, _("Usage: /unquery\nUnquery: close the tab"), None)
self.commands['part'] = (self.command_unquery, _("Usage: /part\Part: close the tab"), None)
self.resize()
def completion(self):
self.complete_commands(self.input)
def command_say(self, line):
muc.send_private_message(self.core.xmpp, self.get_name(), line)
self.core.add_message_to_text_buffer(self.get_room(), line, None, self.core.own_nick)
def command_unquery(self, arg):
"""
/unquery
"""
self.core.close_tab()
def resize(self):
Tab.resize(self)
self.text_win.resize(self.height-4-self.core.information_win_size, self.width, 1, 0, self.core.stdscr)
self.text_win.rebuild_everything(self._room)
self.upper_bar.resize(1, self.width, 0, 0, self.core.stdscr)
self.info_header.resize(1, self.width, self.height-3-self.core.information_win_size, 0, self.core.stdscr)
self.info_win.resize(self.core.information_win_size, self.width, self.height-2-self.core.information_win_size, 0, self.core.stdscr, self.core.information_buffer)
self.tab_win.resize(1, self.width, self.height-2, 0, self.core.stdscr)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
def refresh(self, tabs, informations, roster):
if not self.visible:
return
self.text_win.refresh(self._room)
self.upper_bar.refresh(self.get_name(), roster.get_contact_by_jid(self.get_name()))
self.info_header.refresh(self.get_name(), roster.get_contact_by_jid(self.get_name()), self._room, self.text_win)
self.info_win.refresh(informations)
self.tab_win.refresh(tabs, tabs[0])
self.input.refresh()
def get_color_state(self):
if self.color_state == theme.COLOR_TAB_NORMAL or\
self.color_state == theme.COLOR_TAB_CURRENT:
return self.color_state
return theme.COLOR_TAB_PRIVATE
def set_color_state(self, color):
self.color_state = color
def get_name(self):
return self._name
def on_input(self, key):
if key in self.key_func:
self.key_func[key]()
return False
self.input.do_command(key)
return False
def on_lose_focus(self):
self.set_color_state(theme.COLOR_TAB_NORMAL)
self.text_win.remove_line_separator()
self.text_win.add_line_separator()
def on_gain_focus(self):
self.set_color_state(theme.COLOR_TAB_CURRENT)
curses.curs_set(1)
def on_scroll_up(self):
self.text_win.scroll_up(self.text_win.height-1)
def on_scroll_down(self):
self.text_win.scroll_down(self.text_win.height-1)
def on_info_win_size_changed(self):
self.text_win.resize(self.height-3-self.core.information_win_size, self.width, 0, 0, self.core.stdscr)
self.info_header.resize(1, self.width, self.height-3-self.core.information_win_size, 0, self.core.stdscr)
self.info_win.resize(self.core.information_win_size, self.width, self.height-2-self.core.information_win_size, 0, self.core.stdscr)
def get_room(self):
return self._room
def get_text_window(self):
return self.text_win
def just_before_refresh(self):
return
def on_close(self):
return
class MucListTab(Tab):
"""
A tab listing rooms from a specific server, displaying various information,
scrollable, and letting the user join them, etc
"""
def __init__(self, core, server):
Tab.__init__(self, core)
self._color_state = theme.COLOR_TAB_NORMAL
self.name = server
self.upper_message = windows.Topic()
columns = ('node-part','name', 'users')
self.list_header = windows.ColumnHeaderWin(columns)
self.listview = windows.ListWin(columns)
self.tab_win = windows.GlobalInfoBar()
self.default_help_message = windows.HelpText("“j”: join room. “i”: information")
self.input = self.default_help_message
self.key_func["KEY_DOWN"] = self.listview.move_cursor_down
self.key_func["KEY_UP"] = self.listview.move_cursor_up
self.key_func["/"] = self.on_slash
self.key_func['j'] = self.join_selected
self.key_func['J'] = self.join_selected_no_focus
self.key_func['^J'] = self.join_selected
self.key_func['^M'] = self.join_selected
self.resize()
def refresh(self, tabs, informations, roster):
self.upper_message.refresh('Chatroom list on server %s' % self.name)
self.list_header.refresh()
self.listview.refresh()
self.tab_win.refresh(tabs, tabs[0])
self.input.refresh()
def resize(self):
Tab.resize(self)
self.upper_message.resize(1, self.width, 0, 0, self.core.stdscr)
column_size = {'node-part': (self.width-5)//4,
'name': (self.width-5)//4*3,
'users': 5}
self.list_header.resize_columns(column_size)
self.list_header.resize(1, self.width, 1, 0, self.core.stdscr)
self.listview.resize_columns(column_size)
self.listview.resize(self.height-4, self.width, 2, 0, self.core.stdscr)
self.tab_win.resize(1, self.width, self.height-2, 0, self.core.stdscr)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
def on_slash(self):
"""
'/' is pressed, activate the input
"""
curses.curs_set(1)
self.input = windows.CommandInput("", self.reset_help_message, self.execute_slash_command)
self.input.resize(1, self.width, self.height-1, 0, self.core.stdscr)
self.input.do_command("/") # we add the slash
def join_selected_no_focus(self):
return
def join_selected(self):
row = self.listview.get_selected_row()
if not row:
return
self.core.command_join(row['jid'])
def reset_help_message(self, _=None):
curses.curs_set(0)
self.input = self.default_help_message
return True
def execute_slash_command(self, txt):
if txt.startswith('/'):
self.core.execute(txt)
return self.reset_help_message()
def get_color_state(self):
return theme.COLOR_TAB_NORMAL
def set_color_state(self, color):
pass
def get_name(self):
return self.name
def on_input(self, key):
res = self.input.do_command(key)
if res:
return True
if key in self.key_func:
return self.key_func[key]()
def on_lose_focus(self):
self._color_state = theme.COLOR_TAB_NORMAL
def on_gain_focus(self):
self._color_state = theme.COLOR_TAB_CURRENT
curses.curs_set(0)
def get_color_state(self):
return self._color_state
def diffmatch(search, string):
"""
Use difflib and a loop to check if search_pattern can
be 'almost' found INSIDE a string.
'almost' being defined by difflib
"""
l = len(search)
ratio = 0.7
for i in range(len(string) - l + 1):
if difflib.SequenceMatcher(None, search, string[i:i+l]).ratio() >= ratio:
return True
return False
def jid_and_name_match(contact, txt):
"""
A function used to know if a contact in the roster should
be shown in the roster
"""
ratio = 0.7
if not txt:
return True # Everything matches when search is empty
user = JID(contact.get_bare_jid()).user
if diffmatch(txt, user):
return True
if contact.get_name() and diffmatch(txt, contact.get_name()):
return True
return False
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