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authorlouiz’ <louiz@louiz.org>2017-03-14 21:45:23 +0100
committerlouiz’ <louiz@louiz.org>2017-03-14 21:45:23 +0100
commit0ab40dc1ab4e689921da54080b135e1d22b1c586 (patch)
tree238ac477aa6b29a8d1e187a8d97ecbcbbbc663ef /louloulibs/network/dns_socket_handler.hpp
parent2d3806152e854ace7533fc3ad34d4ac1c44e9687 (diff)
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Refactoring louloulibs and cmake
Use OBJECT libraries Remove the louloulibs directory Write FOUND variables in the cache
Diffstat (limited to 'louloulibs/network/dns_socket_handler.hpp')
-rw-r--r--louloulibs/network/dns_socket_handler.hpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/louloulibs/network/dns_socket_handler.hpp b/louloulibs/network/dns_socket_handler.hpp
deleted file mode 100644
index fc5f41f..0000000
--- a/louloulibs/network/dns_socket_handler.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <louloulibs.h>
-#ifdef UDNS_FOUND
-
-#include <network/socket_handler.hpp>
-
-/**
- * Manage the UDP socket provided by udns, we do not create, open or close the
- * socket ourself: this is done by udns. We only watch it for readability
- */
-class DNSSocketHandler: public SocketHandler
-{
-public:
- explicit DNSSocketHandler(std::shared_ptr<Poller>& poller, const socket_t socket);
- ~DNSSocketHandler();
- DNSSocketHandler(const DNSSocketHandler&) = delete;
- DNSSocketHandler(DNSSocketHandler&&) = delete;
- DNSSocketHandler& operator=(const DNSSocketHandler&) = delete;
- DNSSocketHandler& operator=(DNSSocketHandler&&) = delete;
-
- void on_recv() override final;
-
- /**
- * Always true, see the comment for connect()
- */
- bool is_connected() const override final;
-
- void watch();
- void unwatch();
-};
-
-#endif // UDNS_FOUND