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-rw-r--r--sleekxmpp/xmlstream/statemachine.py245
1 files changed, 210 insertions, 35 deletions
diff --git a/sleekxmpp/xmlstream/statemachine.py b/sleekxmpp/xmlstream/statemachine.py
index fb7d1508..67b514a2 100644
--- a/sleekxmpp/xmlstream/statemachine.py
+++ b/sleekxmpp/xmlstream/statemachine.py
@@ -7,53 +7,228 @@
"""
from __future__ import with_statement
import threading
+import time
+import logging
+
class StateMachine(object):
- def __init__(self, states=[], groups=[]):
- self.lock = threading.Lock()
- self.__state = {}
- self.__default_state = {}
- self.__group = {}
+ def __init__(self, states=[]):
+ self.lock = threading.Condition(threading.RLock())
+ self.__states= []
self.addStates(states)
- self.addGroups(groups)
+ self.__default_state = self.__states[0]
+ self.__current_state = self.__default_state
def addStates(self, states):
with self.lock:
for state in states:
- if state in self.__state or state in self.__group:
- raise IndexError("The state or group '%s' is already in the StateMachine." % state)
- self.__state[state] = states[state]
- self.__default_state[state] = states[state]
+ if state in self.__states:
+ raise IndexError("The state '%s' is already in the StateMachine." % state)
+ self.__states.append( state )
- def addGroups(self, groups):
- with self.lock:
- for gstate in groups:
- if gstate in self.__state or gstate in self.__group:
- raise IndexError("The key or group '%s' is already in the StateMachine." % gstate)
- for state in groups[gstate]:
- if state in self.__state:
- raise IndexError("The group %s contains a key %s which is not set in the StateMachine." % (gstate, state))
- self.__group[gstate] = groups[gstate]
-
- def set(self, state, status):
+
+ def transition(self, from_state, to_state, wait=0.0, func=None, args=[], kwargs={} ):
+ '''
+ Transition from the given `from_state` to the given `to_state`.
+ This method will return `True` if the state machine is now in `to_state`. It
+ will return `False` if a timeout occurred the transition did not occur.
+ If `wait` is 0 (the default,) this method returns immediately if the state machine
+ is not in `from_state`.
+
+ If you want the thread to block and transition once the state machine to enters
+ `from_state`, set `wait` to a non-negative value. Note there is no 'block
+ indefinitely' flag since this leads to deadlock. If you want to wait indefinitely,
+ choose a reasonable value for `wait` (e.g. 20 seconds) and do so in a while loop like so:
+
+ ::
+
+ while not thread_should_exit and not state_machine.transition('disconnected', 'connecting', wait=20 ):
+ pass # timeout will occur every 20s unless transition occurs
+ if thread_should_exit: return
+ # perform actions here after successful transition
+
+ This allows the thread to be responsive by setting `thread_should_exit=True`.
+
+ The optional `func` argument allows the user to pass a callable operation which occurs
+ within the context of the state transition (e.g. while the state machine is locked.)
+ If `func` returns a True value, the transition will occur. If `func` returns a non-
+ True value or if an exception is thrown, the transition will not occur. Any thrown
+ exception is not caught by the state machine and is the caller's responsibility to handle.
+ If `func` completes normally, this method will return the value returned by `func.` If
+ values for `args` and `kwargs` are provided, they are expanded and passed like so:
+ `func( *args, **kwargs )`.
+ '''
+
+ return self.transition_any( (from_state,), to_state, wait=wait,
+ func=func, args=args, kwargs=kwargs )
+
+
+ def transition_any(self, from_states, to_state, wait=0.0, func=None, args=[], kwargs={} ):
+ '''
+ Transition from any of the given `from_states` to the given `to_state`.
+ '''
+
+ if not (isinstance(from_states,tuple) or isinstance(from_states,list)):
+ raise ValueError( "from_states should be a list or tuple" )
+
+ for state in from_states:
+ if not state in self.__states:
+ raise ValueError( "StateMachine does not contain from_state %s." % state )
+ if not to_state in self.__states:
+ raise ValueError( "StateMachine does not contain to_state %s." % to_state )
+
with self.lock:
- if state in self.__state:
- self.__state[state] = bool(status)
+ start = time.time()
+ while not self.__current_state in from_states:
+ # detect timeout:
+ if time.time() >= start + wait: return False
+ self.lock.wait(wait)
+
+ if self.__current_state in from_states: # should always be True due to lock
+
+ return_val = True
+ # Note that func might throw an exception, but that's OK, it aborts the transition
+ if func is not None: return_val = func(*args,**kwargs)
+
+ # some 'false' value returned from func,
+ # indicating that transition should not occur:
+ if not return_val: return return_val
+
+ logging.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state)
+ self.__current_state = to_state
+ self.lock.notify_all()
+ return return_val # some 'true' value returned by func or True if func was None
else:
- raise KeyError("StateMachine does not contain state %s." % state)
-
- def __getitem__(self, key):
- if key in self.__group:
- for state in self.__group[key]:
- if not self.__state[state]:
- return False
- return True
- return self.__state[key]
+ logging.error( "StateMachine bug!! The lock should ensure this doesn't happen!" )
+ return False
+
+
+ def transition_ctx(self, from_state, to_state, wait=0.0):
+ '''
+ Use the state machine as a context manager. The transition occurs on /exit/ from
+ the `with` context, so long as no exception is thrown. For example:
+
+ ::
+
+ with state_machine.transition_ctx('one','two', wait=5) as locked:
+ if locked:
+ # the state machine is currently locked in state 'one', and will
+ # transition to 'two' when the 'with' statement ends, so long as
+ # no exception is thrown.
+ print 'Currently locked in state one: %s' % state_machine['one']
+
+ else:
+ # The 'wait' timed out, and no lock has been acquired
+ print 'Timed out before entering state "one"'
+
+ print 'Since no exception was thrown, we are now in state "two": %s' % state_machine['two']
+
+
+ The other main difference between this method and `transition()` is that the
+ state machine is locked for the duration of the `with` statement. Normally,
+ after a `transition()` occurs, the state machine is immediately unlocked and
+ available to another thread to call `transition()` again.
+ '''
+
+ if not from_state in self.__states:
+ raise ValueError( "StateMachine does not contain from_state %s." % from_state )
+ if not to_state in self.__states:
+ raise ValueError( "StateMachine does not contain to_state %s." % to_state )
+
+ return _StateCtx(self, from_state, to_state, wait)
+
- def __getattr__(self, attr):
- return self.__getitem__(attr)
+ def ensure(self, state, wait=0.0):
+ '''
+ Ensure the state machine is currently in `state`, or wait until it enters `state`.
+ '''
+ return self.ensure_any( (state,), wait=wait )
+
+
+ def ensure_any(self, states, wait=0.0):
+ '''
+ Ensure we are currently in one of the given `states`
+ '''
+ if not (isinstance(states,tuple) or isinstance(states,list)):
+ raise ValueError('states arg should be a tuple or list')
+
+ for state in states:
+ if not state in self.__states:
+ raise ValueError( "StateMachine does not contain state '%s'" % state )
+
+ with self.lock:
+ start = time.time()
+ while not self.__current_state in states:
+ # detect timeout:
+ if time.time() >= start + wait: return False
+ self.lock.wait(wait)
+ return self.__current_state in states # should always be True due to lock
+
def reset(self):
- self.__state = self.__default_state
+ # TODO need to lock before calling this?
+ self.transition(self.__current_state, self._default_state)
+
+
+ def _set_state(self, state): #unsynchronized, only call internally after lock is acquired
+ self.__current_state = state
+ return state
+
+
+ def current_state(self):
+ '''
+ Return the current state name.
+ '''
+ return self.__current_state
+
+
+ def __getitem__(self, state):
+ '''
+ Non-blocking, non-synchronized test to determine if we are in the given state.
+ Use `StateMachine.ensure(state)` to wait until the machine enters a certain state.
+ '''
+ return self.__current_state == state
+
+ def __str__(self):
+ return "".join(( "StateMachine(", ','.join(self.__states), "): ", self.__current_state ))
+
+
+
+class _StateCtx:
+
+ def __init__( self, state_machine, from_state, to_state, wait ):
+ self.state_machine = state_machine
+ self.from_state = from_state
+ self.to_state = to_state
+ self.wait = wait
+ self._timeout = False
+
+ def __enter__(self):
+ self.state_machine.lock.acquire()
+ start = time.time()
+ while not self.state_machine[ self.from_state ]:
+ # detect timeout:
+ if time.time() >= start + self.wait:
+ logging.debug('StateMachine timeout while waiting for state: %s', self.from_state )
+ self._timeout = True # to indicate we should not transition
+ return False
+ self.state_machine.lock.wait(self.wait)
+
+ logging.debug('StateMachine entered context in state: %s',
+ self.state_machine.current_state() )
+ return True
+
+ def __exit__(self, exc_type, exc_val, exc_tb):
+ if exc_val is not None:
+ logging.exception( "StateMachine exception in context, remaining in state: %s\n%s:%s",
+ self.state_machine.current_state(), exc_type.__name__, exc_val )
+ elif not self._timeout:
+ logging.debug(' ==== TRANSITION %s -> %s',
+ self.state_machine.current_state(), self.to_state)
+ self.state_machine._set_state( self.to_state )
+
+ self.state_machine.lock.notify_all()
+ self.state_machine.lock.release()
+ return False # re-raise any exception