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Diffstat (limited to 'sleekxmpp/thirdparty/statemachine.py')
-rw-r--r-- | sleekxmpp/thirdparty/statemachine.py | 286 |
1 files changed, 0 insertions, 286 deletions
diff --git a/sleekxmpp/thirdparty/statemachine.py b/sleekxmpp/thirdparty/statemachine.py deleted file mode 100644 index 113320fa..00000000 --- a/sleekxmpp/thirdparty/statemachine.py +++ /dev/null @@ -1,286 +0,0 @@ -""" - SleekXMPP: The Sleek XMPP Library - Copyright (C) 2010 Nathanael C. Fritz - This file is part of SleekXMPP. - - See the file LICENSE for copying permission. -""" - -import threading -import time -import logging - -log = logging.getLogger(__name__) - - -class StateMachine(object): - - def __init__(self, states=None): - if not states: states = [] - self.lock = threading.Condition() - self.__states = [] - self.addStates(states) - self.__default_state = self.__states[0] - self.__current_state = self.__default_state - - def addStates(self, states): - self.lock.acquire() - try: - for state in states: - if state in self.__states: - raise IndexError("The state '%s' is already in the StateMachine." % state) - self.__states.append(state) - finally: - self.lock.release() - - - def transition(self, from_state, to_state, wait=0.0, func=None, args=[], kwargs={}): - ''' - Transition from the given `from_state` to the given `to_state`. - This method will return `True` if the state machine is now in `to_state`. It - will return `False` if a timeout occurred the transition did not occur. - If `wait` is 0 (the default,) this method returns immediately if the state machine - is not in `from_state`. - - If you want the thread to block and transition once the state machine to enters - `from_state`, set `wait` to a non-negative value. Note there is no 'block - indefinitely' flag since this leads to deadlock. If you want to wait indefinitely, - choose a reasonable value for `wait` (e.g. 20 seconds) and do so in a while loop like so: - - :: - - while not thread_should_exit and not state_machine.transition('disconnected', 'connecting', wait=20 ): - pass # timeout will occur every 20s unless transition occurs - if thread_should_exit: return - # perform actions here after successful transition - - This allows the thread to be responsive by setting `thread_should_exit=True`. - - The optional `func` argument allows the user to pass a callable operation which occurs - within the context of the state transition (e.g. while the state machine is locked.) - If `func` returns a True value, the transition will occur. If `func` returns a non- - True value or if an exception is thrown, the transition will not occur. Any thrown - exception is not caught by the state machine and is the caller's responsibility to handle. - If `func` completes normally, this method will return the value returned by `func.` If - values for `args` and `kwargs` are provided, they are expanded and passed like so: - `func( *args, **kwargs )`. - ''' - - return self.transition_any((from_state,), to_state, wait=wait, - func=func, args=args, kwargs=kwargs) - - - def transition_any(self, from_states, to_state, wait=0.0, func=None, args=[], kwargs={}): - ''' - Transition from any of the given `from_states` to the given `to_state`. - ''' - - if not isinstance(from_states, (tuple, list, set)): - raise ValueError("from_states should be a list, tuple, or set") - - for state in from_states: - if not state in self.__states: - raise ValueError("StateMachine does not contain from_state %s." % state) - if not to_state in self.__states: - raise ValueError("StateMachine does not contain to_state %s." % to_state) - - if self.__current_state == to_state: - return True - - start = time.time() - while not self.lock.acquire(False): - time.sleep(.001) - if (start + wait - time.time()) <= 0.0: - log.debug("==== Could not acquire lock in %s sec: %s -> %s ", wait, self.__current_state, to_state) - return False - - while not self.__current_state in from_states: - # detect timeout: - remainder = start + wait - time.time() - if remainder > 0: - self.lock.wait(remainder) - else: - log.debug("State was not ready") - self.lock.release() - return False - - try: # lock is acquired; all other threads will return false or wait until notify/timeout - if self.__current_state in from_states: # should always be True due to lock - - # Note that func might throw an exception, but that's OK, it aborts the transition - return_val = func(*args,**kwargs) if func is not None else True - - # some 'false' value returned from func, - # indicating that transition should not occur: - if not return_val: - return return_val - - log.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state) - self._set_state(to_state) - return return_val # some 'true' value returned by func or True if func was None - else: - log.error("StateMachine bug!! The lock should ensure this doesn't happen!") - return False - finally: - self.lock.notify_all() - self.lock.release() - - - def transition_ctx(self, from_state, to_state, wait=0.0): - ''' - Use the state machine as a context manager. The transition occurs on /exit/ from - the `with` context, so long as no exception is thrown. For example: - - :: - - with state_machine.transition_ctx('one','two', wait=5) as locked: - if locked: - # the state machine is currently locked in state 'one', and will - # transition to 'two' when the 'with' statement ends, so long as - # no exception is thrown. - print 'Currently locked in state one: %s' % state_machine['one'] - - else: - # The 'wait' timed out, and no lock has been acquired - print 'Timed out before entering state "one"' - - print 'Since no exception was thrown, we are now in state "two": %s' % state_machine['two'] - - - The other main difference between this method and `transition()` is that the - state machine is locked for the duration of the `with` statement. Normally, - after a `transition()` occurs, the state machine is immediately unlocked and - available to another thread to call `transition()` again. - ''' - - if not from_state in self.__states: - raise ValueError("StateMachine does not contain from_state %s." % from_state) - if not to_state in self.__states: - raise ValueError("StateMachine does not contain to_state %s." % to_state) - - return _StateCtx(self, from_state, to_state, wait) - - - def ensure(self, state, wait=0.0, block_on_transition=False): - ''' - Ensure the state machine is currently in `state`, or wait until it enters `state`. - ''' - return self.ensure_any((state,), wait=wait, block_on_transition=block_on_transition) - - - def ensure_any(self, states, wait=0.0, block_on_transition=False): - ''' - Ensure we are currently in one of the given `states` or wait until - we enter one of those states. - - Note that due to the nature of the function, you cannot guarantee that - the entirety of some operation completes while you remain in a given - state. That would require acquiring and holding a lock, which - would mean no other threads could do the same. (You'd essentially - be serializing all of the threads that are 'ensuring' their tasks - occurred in some state. - ''' - if not (isinstance(states,tuple) or isinstance(states,list)): - raise ValueError('states arg should be a tuple or list') - - for state in states: - if not state in self.__states: - raise ValueError("StateMachine does not contain state '%s'" % state) - - # if we're in the middle of a transition, determine whether we should - # 'fall back' to the 'current' state, or wait for the new state, in order to - # avoid an operation occurring in the wrong state. - # TODO another option would be an ensure_ctx that uses a semaphore to allow - # threads to indicate they want to remain in a particular state. - self.lock.acquire() - start = time.time() - while not self.__current_state in states: - # detect timeout: - remainder = start + wait - time.time() - if remainder > 0: - self.lock.wait(remainder) - else: - self.lock.release() - return False - self.lock.release() - return True - - def reset(self): - # TODO need to lock before calling this? - self.transition(self.__current_state, self.__default_state) - - def _set_state(self, state): #unsynchronized, only call internally after lock is acquired - self.__current_state = state - return state - - def current_state(self): - ''' - Return the current state name. - ''' - return self.__current_state - - def __getitem__(self, state): - ''' - Non-blocking, non-synchronized test to determine if we are in the given state. - Use `StateMachine.ensure(state)` to wait until the machine enters a certain state. - ''' - return self.__current_state == state - - def __str__(self): - return "".join(("StateMachine(", ','.join(self.__states), "): ", self.__current_state)) - - - -class _StateCtx: - - def __init__(self, state_machine, from_state, to_state, wait): - self.state_machine = state_machine - self.from_state = from_state - self.to_state = to_state - self.wait = wait - self._locked = False - - def __enter__(self): - start = time.time() - while not self.state_machine[self.from_state] or not self.state_machine.lock.acquire(False): - # detect timeout: - remainder = start + self.wait - time.time() - if remainder > 0: - self.state_machine.lock.wait(remainder) - else: - log.debug('StateMachine timeout while waiting for state: %s', self.from_state) - return False - - self._locked = True # lock has been acquired at this point - self.state_machine.lock.clear() - log.debug('StateMachine entered context in state: %s', - self.state_machine.current_state()) - return True - - def __exit__(self, exc_type, exc_val, exc_tb): - if exc_val is not None: - log.exception("StateMachine exception in context, remaining in state: %s\n%s:%s", - self.state_machine.current_state(), exc_type.__name__, exc_val) - - if self._locked: - if exc_val is None: - log.debug(' ==== TRANSITION %s -> %s', - self.state_machine.current_state(), self.to_state) - self.state_machine._set_state(self.to_state) - - self.state_machine.lock.notify_all() - self.state_machine.lock.release() - - return False # re-raise any exception - -if __name__ == '__main__': - - def callback(s, s2): - print((1, s.transition('on', 'off', wait=0.0, func=callback, args=[s,s2]))) - print((2, s2.transition('off', 'on', func=callback, args=[s,s2]))) - return True - - s = StateMachine(('off', 'on')) - s2 = StateMachine(('off', 'on')) - print((3, s.transition('off', 'on', wait=0.0, func=callback, args=[s,s2]),)) - print((s.current_state(), s2.current_state())) |