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author | Lance Stout <lancestout@gmail.com> | 2012-08-10 12:41:02 -0700 |
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committer | Lance Stout <lancestout@gmail.com> | 2012-08-10 12:41:02 -0700 |
commit | d11a67702e9f28fecbe4460f82b6c0ab0bdd740c (patch) | |
tree | 8adffa4ada46bd270468cb9fb857d34a9e21f1ce /sleekxmpp | |
parent | 4e12e228cb2fbc6fe2941070fe1ea44e01e4a9fb (diff) | |
download | slixmpp-d11a67702e9f28fecbe4460f82b6c0ab0bdd740c.tar.gz slixmpp-d11a67702e9f28fecbe4460f82b6c0ab0bdd740c.tar.bz2 slixmpp-d11a67702e9f28fecbe4460f82b6c0ab0bdd740c.tar.xz slixmpp-d11a67702e9f28fecbe4460f82b6c0ab0bdd740c.zip |
Exit transition immediately if already in the desired state.
Diffstat (limited to 'sleekxmpp')
-rw-r--r-- | sleekxmpp/thirdparty/statemachine.py | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/sleekxmpp/thirdparty/statemachine.py b/sleekxmpp/thirdparty/statemachine.py index 33d9b828..1f01a92a 100644 --- a/sleekxmpp/thirdparty/statemachine.py +++ b/sleekxmpp/thirdparty/statemachine.py @@ -29,7 +29,7 @@ class StateMachine(object): if state in self.__states: raise IndexError("The state '%s' is already in the StateMachine." % state) self.__states.append(state) - finally: + finally: self.lock.release() @@ -90,6 +90,9 @@ class StateMachine(object): log.debug("Could not acquire lock") return False + if self.__current_state == to_state: + return True + while not self.__current_state in from_states: # detect timeout: remainder = start + wait - time.time() @@ -108,7 +111,7 @@ class StateMachine(object): # some 'false' value returned from func, # indicating that transition should not occur: - if not return_val: + if not return_val: return return_val log.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state) @@ -193,9 +196,9 @@ class StateMachine(object): while not self.__current_state in states: # detect timeout: remainder = start + wait - time.time() - if remainder > 0: + if remainder > 0: self.lock.wait(remainder) - else: + else: self.lock.release() return False self.lock.release() @@ -241,7 +244,7 @@ class _StateCtx: while not self.state_machine[self.from_state] or not self.state_machine.lock.acquire(False): # detect timeout: remainder = start + self.wait - time.time() - if remainder > 0: + if remainder > 0: self.state_machine.lock.wait(remainder) else: log.debug('StateMachine timeout while waiting for state: %s', self.from_state) |