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author | Thom Nichols <tmnichols@gmail.com> | 2010-06-02 12:39:54 -0400 |
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committer | Thom Nichols <tmnichols@gmail.com> | 2010-06-02 12:39:54 -0400 |
commit | 7930ed22f2371ba3405f9644f427bec9554d2a15 (patch) | |
tree | 4eed9803932e32dd6e691b9dc2c6dc8b081dbb01 /sleekxmpp/xmlstream/statemachine.py | |
parent | 4eb210bff5753143300e5bf6ae09617901e9a28e (diff) | |
download | slixmpp-7930ed22f2371ba3405f9644f427bec9554d2a15.tar.gz slixmpp-7930ed22f2371ba3405f9644f427bec9554d2a15.tar.bz2 slixmpp-7930ed22f2371ba3405f9644f427bec9554d2a15.tar.xz slixmpp-7930ed22f2371ba3405f9644f427bec9554d2a15.zip |
overhauled state machine. Now allows for atomic transitions.
Next step: atomic function calls (and maybe 'handlers') on state transition.
Diffstat (limited to 'sleekxmpp/xmlstream/statemachine.py')
-rw-r--r-- | sleekxmpp/xmlstream/statemachine.py | 139 |
1 files changed, 105 insertions, 34 deletions
diff --git a/sleekxmpp/xmlstream/statemachine.py b/sleekxmpp/xmlstream/statemachine.py index fb7d1508..c5f51765 100644 --- a/sleekxmpp/xmlstream/statemachine.py +++ b/sleekxmpp/xmlstream/statemachine.py @@ -7,53 +7,124 @@ """ from __future__ import with_statement import threading +import time +import logging class StateMachine(object): - def __init__(self, states=[], groups=[]): - self.lock = threading.Lock() - self.__state = {} - self.__default_state = {} - self.__group = {} + def __init__(self, states=[]): + self.lock = threading.Condition(threading.RLock()) + self.__states= [] self.addStates(states) - self.addGroups(groups) + self.__default_state = self.__states[0] + self.__current_state = self.__default_state def addStates(self, states): with self.lock: for state in states: - if state in self.__state or state in self.__group: - raise IndexError("The state or group '%s' is already in the StateMachine." % state) - self.__state[state] = states[state] - self.__default_state[state] = states[state] + if state in self.__states: + raise IndexError("The state '%s' is already in the StateMachine." % state) + self.__states.append( state ) - def addGroups(self, groups): - with self.lock: - for gstate in groups: - if gstate in self.__state or gstate in self.__group: - raise IndexError("The key or group '%s' is already in the StateMachine." % gstate) - for state in groups[gstate]: - if state in self.__state: - raise IndexError("The group %s contains a key %s which is not set in the StateMachine." % (gstate, state)) - self.__group[gstate] = groups[gstate] - def set(self, state, status): + def transition(self, from_state, to_state, wait=0.0): + ''' + Transition from the given `from_state` to the given `to_state`. + This method will return `True` if the state machine is now in `to_state`. It + will return `False` if a timeout occurred the transition did not occur. + If `wait` is 0 (the default,) this method returns immediately if the state machine + is not in `from_state`. + + If you want the thread to block and transition once the state machine to enters + `from_state`, set `wait` to a non-negative value. Note there is no 'block + indefinitely' flag since this leads to deadlock. If you want to wait indefinitely, + choose a reasonable value for `wait` (e.g. 20 seconds) and do so in a while loop like so: + + :: + + while not thread_should_exit and not state_machine.transition('disconnected', 'connecting', wait=20 ): + pass # timeout will occur every 20s unless transition occurs + if thread_should_exit: return + # perform actions here after successful transition + + This allows the thread to be interrupted by setting `thread_should_exit=True` + ''' + + return self.transition_any( (from_state,), to_state, wait=wait ) + + def transition_any(self, from_states, to_state, wait=0.0): + ''' + Transition from any of the given `from_states` to the given `to_state`. + ''' + with self.lock: - if state in self.__state: - self.__state[state] = bool(status) + for state in from_states: + if isinstance(state,tuple) or isinstance(state,list): + raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) ) + if not state in self.__states: + raise ValueError( "StateMachine does not contain from_state %s." % state ) + if not to_state in self.__states: + raise ValueError( "StateMachine does not contain to_state %s." % to_state ) + + start = time.time() + while not self.__current_state in from_states: + # detect timeout: + if time.time() >= start + wait: return False + self.lock.wait(wait) + + if self.__current_state in from_states: # should always be True due to lock + logging.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state) + self.__current_state = to_state + self.lock.notifyAll() + return True else: - raise KeyError("StateMachine does not contain state %s." % state) + logging.error( "StateMachine bug!! The lock should ensure this doesn't happen!" ) + return False + + + def ensure(self, state, wait=0.0): + ''' + Ensure the state machine is currently in `state`, or wait until it enters `state`. + ''' + return self.ensure_any( (state,), wait=wait ) + + def ensure_any(self, states, wait=0.0): + ''' + Ensure we are currently in one of the given `states` + ''' + with self.lock: + for state in states: + if isinstance(state,tuple) or isinstance(state,list): + raise ValueError( "State %s should be a string. Did you mean to call 'StateMachine.transition_any()?" % str(state) ) + if not state in self.__states: + raise ValueError( "StateMachine does not contain state %s." % state ) + + start = time.time() + while not self.__current_state in states: + # detect timeout: + if time.time() >= start + wait: return False + self.lock.wait(wait) + return self.__current_state in states # should always be True due to lock + - def __getitem__(self, key): - if key in self.__group: - for state in self.__group[key]: - if not self.__state[state]: - return False - return True - return self.__state[key] + def reset(self): + # TODO need to lock before calling this? + self.transition(self.__current_state, self._default_state) - def __getattr__(self, attr): - return self.__getitem__(attr) + + def __getitem__(self, state): + ''' + Non-blocking, non-synchronized test to determine if we are in the given state. + Use `StateMachine.ensure(state)` to wait until the machine enters a certain state. + ''' + return self.__current_state == state - def reset(self): - self.__state = self.__default_state + def __enter__(self): + self.lock.acquire() + return self + + def __exit__(self, exc_type, exc_val, exc_tb): + self.lock.nofityAll() + self.lock.release() + return False # re-raise any exception |