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author | Nathan Fritz <nathan@andyet.net> | 2010-10-20 19:43:53 -0700 |
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committer | Nathan Fritz <nathan@andyet.net> | 2010-10-20 19:43:53 -0700 |
commit | c4699b92e6c61f8fe89cb114fecab1395d9127ef (patch) | |
tree | a1603107163d585634a7ff5bea8533abbbf3402e /sleekxmpp/thirdparty | |
parent | ce69213a1ec1c6ed281c38ee6df39a4bc9794356 (diff) | |
download | slixmpp-c4699b92e6c61f8fe89cb114fecab1395d9127ef.tar.gz slixmpp-c4699b92e6c61f8fe89cb114fecab1395d9127ef.tar.bz2 slixmpp-c4699b92e6c61f8fe89cb114fecab1395d9127ef.tar.xz slixmpp-c4699b92e6c61f8fe89cb114fecab1395d9127ef.zip |
pep8 fixes on core library
Diffstat (limited to 'sleekxmpp/thirdparty')
-rw-r--r-- | sleekxmpp/thirdparty/statemachine.py | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/sleekxmpp/thirdparty/statemachine.py b/sleekxmpp/thirdparty/statemachine.py index 54070db1..b176df02 100644 --- a/sleekxmpp/thirdparty/statemachine.py +++ b/sleekxmpp/thirdparty/statemachine.py @@ -17,7 +17,7 @@ class StateMachine(object): def __init__(self, states=[]): self.lock = threading.Lock() self.notifier = threading.Event() - self.__states= [] + self.__states = [] self.addStates(states) self.__default_state = self.__states[0] self.__current_state = self.__default_state @@ -28,11 +28,11 @@ class StateMachine(object): for state in states: if state in self.__states: raise IndexError("The state '%s' is already in the StateMachine." % state) - self.__states.append( state ) + self.__states.append(state) finally: self.lock.release() - def transition(self, from_state, to_state, wait=0.0, func=None, args=[], kwargs={} ): + def transition(self, from_state, to_state, wait=0.0, func=None, args=[], kwargs={}): ''' Transition from the given `from_state` to the given `to_state`. This method will return `True` if the state machine is now in `to_state`. It @@ -64,23 +64,23 @@ class StateMachine(object): `func( *args, **kwargs )`. ''' - return self.transition_any( (from_state,), to_state, wait=wait, - func=func, args=args, kwargs=kwargs ) + return self.transition_any((from_state,), to_state, wait=wait, + func=func, args=args, kwargs=kwargs) - def transition_any(self, from_states, to_state, wait=0.0, func=None, args=[], kwargs={} ): + def transition_any(self, from_states, to_state, wait=0.0, func=None, args=[], kwargs={}): ''' Transition from any of the given `from_states` to the given `to_state`. ''' if not (isinstance(from_states,tuple) or isinstance(from_states,list)): - raise ValueError( "from_states should be a list or tuple" ) + raise ValueError("from_states should be a list or tuple") for state in from_states: if not state in self.__states: - raise ValueError( "StateMachine does not contain from_state %s." % state ) + raise ValueError("StateMachine does not contain from_state %s." % state) if not to_state in self.__states: - raise ValueError( "StateMachine does not contain to_state %s." % to_state ) + raise ValueError("StateMachine does not contain to_state %s." % to_state) start = time.time() while not self.lock.acquire(False): @@ -110,10 +110,10 @@ class StateMachine(object): if not return_val: return return_val log.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state) - self._set_state( to_state ) + self._set_state(to_state) return return_val # some 'true' value returned by func or True if func was None else: - log.error( "StateMachine bug!! The lock should ensure this doesn't happen!" ) + log.error("StateMachine bug!! The lock should ensure this doesn't happen!") return False finally: self.notifier.set() # notify any waiting threads that the state has changed. @@ -149,18 +149,18 @@ class StateMachine(object): ''' if not from_state in self.__states: - raise ValueError( "StateMachine does not contain from_state %s." % from_state ) + raise ValueError("StateMachine does not contain from_state %s." % from_state) if not to_state in self.__states: - raise ValueError( "StateMachine does not contain to_state %s." % to_state ) + raise ValueError("StateMachine does not contain to_state %s." % to_state) return _StateCtx(self, from_state, to_state, wait) - def ensure(self, state, wait=0.0, block_on_transition=False ): + def ensure(self, state, wait=0.0, block_on_transition=False): ''' Ensure the state machine is currently in `state`, or wait until it enters `state`. ''' - return self.ensure_any( (state,), wait=wait, block_on_transition=block_on_transition ) + return self.ensure_any((state,), wait=wait, block_on_transition=block_on_transition) def ensure_any(self, states, wait=0.0, block_on_transition=False): @@ -180,7 +180,7 @@ class StateMachine(object): for state in states: if not state in self.__states: - raise ValueError( "StateMachine does not contain state '%s'" % state ) + raise ValueError("StateMachine does not contain state '%s'" % state) # if we're in the middle of a transition, determine whether we should # 'fall back' to the 'current' state, or wait for the new state, in order to @@ -229,13 +229,13 @@ class StateMachine(object): return self.__current_state == state def __str__(self): - return "".join(( "StateMachine(", ','.join(self.__states), "): ", self.__current_state )) + return "".join(("StateMachine(", ','.join(self.__states), "): ", self.__current_state)) class _StateCtx: - def __init__( self, state_machine, from_state, to_state, wait ): + def __init__(self, state_machine, from_state, to_state, wait): self.state_machine = state_machine self.from_state = from_state self.to_state = to_state @@ -244,30 +244,30 @@ class _StateCtx: def __enter__(self): start = time.time() - while not self.state_machine[ self.from_state ] or not self.state_machine.lock.acquire(False): + while not self.state_machine[self.from_state] or not self.state_machine.lock.acquire(False): # detect timeout: remainder = start + self.wait - time.time() if remainder > 0: self.state_machine.notifier.wait(remainder) else: - log.debug('StateMachine timeout while waiting for state: %s', self.from_state ) + log.debug('StateMachine timeout while waiting for state: %s', self.from_state) return False self._locked = True # lock has been acquired at this point self.state_machine.notifier.clear() log.debug('StateMachine entered context in state: %s', - self.state_machine.current_state() ) + self.state_machine.current_state()) return True def __exit__(self, exc_type, exc_val, exc_tb): if exc_val is not None: - log.exception( "StateMachine exception in context, remaining in state: %s\n%s:%s", - self.state_machine.current_state(), exc_type.__name__, exc_val ) + log.exception("StateMachine exception in context, remaining in state: %s\n%s:%s", + self.state_machine.current_state(), exc_type.__name__, exc_val) if self._locked: if exc_val is None: log.debug(' ==== TRANSITION %s -> %s', self.state_machine.current_state(), self.to_state) - self.state_machine._set_state( self.to_state ) + self.state_machine._set_state(self.to_state) self.state_machine.notifier.set() self.state_machine.lock.release() |