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"""
Define the base window object and the constants/"globals" used
by the file of this module.
A window is a little part of the screen, for example the input window,
the text window, the roster window, etc.
A Tab (see the src/tabs module) is composed of multiple Windows
"""
import logging
log = logging.getLogger(__name__)
import collections
import curses
import string
from threading import RLock
import core
import singleton
from theming import to_curses_attr, read_tuple
FORMAT_CHAR = '\x19'
# These are non-printable chars, so they should never appear in the input,
# I guess. But maybe we can find better chars that are even less risky.
format_chars = ['\x0E', '\x0F', '\x10', '\x11', '\x12', '\x13',
'\x14', '\x15', '\x16', '\x17', '\x18']
# different colors allowed in the input
allowed_color_digits = ('0', '1', '2', '3', '4', '5', '6', '7')
# msg is a reference to the corresponding Message tuple. text_start and
# text_end are the position delimiting the text in this line.
Line = collections.namedtuple('Line', 'msg start_pos end_pos prepend')
LINES_NB_LIMIT = 4096
class DummyWin(object):
def __getattribute__(self, name):
if name != '__bool__':
return lambda *args, **kwargs: (0, 0)
else:
return object.__getattribute__(self, name)
def __bool__(self):
return False
class Win(object):
_win_core = None
_tab_win = None
def __init__(self):
self._win = None
self.height, self.width = 0, 0
def _resize(self, height, width, y, x):
if height == 0 or width == 0:
self.height, self.width = height, width
return
self.height, self.width, self.x, self.y = height, width, x, y
try:
self._win = Win._tab_win.derwin(height, width, y, x)
except:
log.debug('DEBUG: mvwin returned ERR. Please investigate')
if self._win is None:
self._win = DummyWin()
def resize(self, height, width, y, x):
"""
Override if something has to be done on resize
"""
self._resize(height, width, y, x)
def _refresh(self):
self._win.noutrefresh()
def addnstr(self, *args):
"""
Safe call to addnstr
"""
try:
self._win.addnstr(*args)
except:
# this actually mostly returns ERR, but works.
# more specifically, when the added string reaches the end
# of the screen.
pass
def addstr(self, *args):
"""
Safe call to addstr
"""
try:
self._win.addstr(*args)
except:
pass
def move(self, y, x):
try:
self._win.move(y, x)
except:
self._win.move(0, 0)
def addstr_colored(self, text, y=None, x=None):
"""
Write a string on the window, setting the
attributes as they are in the string.
For example:
\x19bhello → hello in bold
\x191}Bonj\x192}our → 'Bonj' in red and 'our' in green
next_attr_char is the \x19 delimiter
attr_char is the char following it, it can be
one of 'u', 'b', 'c[0-9]'
"""
if y is not None and x is not None:
self.move(y, x)
next_attr_char = text.find(FORMAT_CHAR)
while next_attr_char != -1 and text:
if next_attr_char + 1 < len(text):
attr_char = text[next_attr_char+1].lower()
else:
attr_char = str()
if next_attr_char != 0:
self.addstr(text[:next_attr_char])
if attr_char == 'o':
self._win.attrset(0)
elif attr_char == 'u':
self._win.attron(curses.A_UNDERLINE)
elif attr_char == 'b':
self._win.attron(curses.A_BOLD)
if (attr_char in string.digits or attr_char == '-') and attr_char != '':
color_str = text[next_attr_char+1:text.find('}', next_attr_char)]
if ',' in color_str:
tup, char = read_tuple(color_str)
self._win.attron(to_curses_attr(tup))
if char:
if char == 'o':
self._win.attrset(0)
elif char == 'u':
self._win.attron(curses.A_UNDERLINE)
elif char == 'b':
self._win.attron(curses.A_BOLD)
elif color_str:
self._win.attron(to_curses_attr((int(color_str), -1)))
text = text[next_attr_char+len(color_str)+2:]
else:
text = text[next_attr_char+2:]
next_attr_char = text.find(FORMAT_CHAR)
self.addstr(text)
def finish_line(self, color=None):
"""
Write colored spaces until the end of line
"""
(y, x) = self._win.getyx()
size = self.width - x
if color:
self.addnstr(' '*size, size, to_curses_attr(color))
else:
self.addnstr(' '*size, size)
@property
def core(self):
if not Win._win_core:
Win._win_core = singleton.Singleton(core.Core)
return Win._win_core
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