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|
#!/usr/bin/python
# -*- coding:utf-8 -*-
#
# Copyright 2010 Le Coz Florent <louizatakk@fedoraproject.org>
#
# This file is part of Poezio.
#
# Poezio is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# Poezio is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Poezio. If not, see <http://www.gnu.org/licenses/>.
from gettext import (bindtextdomain, textdomain, bind_textdomain_codeset,
gettext as _)
bindtextdomain('poezio')
textdomain('poezio')
bind_textdomain_codeset('poezio', 'utf-8')
import locale
locale.setlocale(locale.LC_ALL, '')
import sys
import curses
from datetime import datetime
import common
from handler import Handler
from config import config
from window import Window
from user import User
from room import Room
from message import Message
from common import debug
def doupdate():
debug("doupdate")
curses.doupdate()
class Gui(object):
"""
User interface using ncurses
"""
def __init__(self, stdscr=None, muc=None):
self.init_curses(stdscr)
self.stdscr = stdscr
self.window = Window(stdscr)
# self.window.new_room(self.current_room())
# self.window.refresh(self.rooms)
self.rooms = [Room('Info', '', self.window)]
self.muc = muc
self.commands = {
'help': (self.command_help, _('That.')),
'join': (self.command_join, _("""Usage: /join [room_name][/nick]
[password]\nJoin: Join the specified room. You can specify a nickname after a
slash (/). If no nickname is specified, you will use the default_nick in the
configuration file. You can omit the room name: you will then join the room
you\'re looking at (useful if you were kicked). You can also provide a password
to join the room.\nExamples:\n/join room@server.tld\n/join room@server.tld/
John\n/join /me_again\n/join\n/join room@server.tld/my_nick password\n/join /
pass""")),
'quit': (self.command_quit, _("""Usage: /quit\nQuit: Just
disconnect from the server and exit poezio.""")),
'exit': (self.command_quit, _("""Usage: /exit\nExit: Just
disconnect from the server and exit poezio.""")),
'next': (self.rotate_rooms_right, _("""Usage: /next\nNext:
Go to the next room.""")),
'n': (self.rotate_rooms_right, _("""Usage: /n\nN: Go to the
next room.""")),
'prev': (self.rotate_rooms_left, _("""Usage: /prev\nPrev:
Go to the previous room.""")),
'p': (self.rotate_rooms_left, _("""Usage: /p\nP: Go to the
previous room.""")),
'win': (self.command_win, _("""Usage: /win <number>\nWin: Go
to the specified room.""")),
'w': (self.command_win, _("""Usage: /w <number>\nW: Go to
the specified room.""")),
'ignore': (self.command_ignore, _("""Usage: /ignore <nickname>
\Ignore: Ignore a specified nickname.""")),
'unignore': (self.command_unignore, _("""Usage: /unignore
<nickname>\Unignore: Remove the specified nickname from the ignore list.""")),
'part': (self.command_part, _("""Usage: /part [message]\n
Part: disconnect from a room. You can specify an optional message.""")),
'show': (self.command_show, _("""Usage: /show <availability>
[status]\nShow: Change your availability and (optionaly) your status.
The <availability> argument is one of "avail, available, ok, here,
chat, away, afk, dnd, busy, xa" and the optional [message] argument
will be your status message""")),
'away': (self.command_away, _("""Usage: /away [message]\nAway:
Sets your availability to away and (optional) sets your status message.
This is equivalent to '/show away [message]'""")),
'busy': (self.command_busy, _("""Usage: /busy [message]\nBusy:
Sets your availability to busy and (optional) sets your status message.
This is equivalent to '/show busy [message]'""")),
'avail': (self.command_avail, _("""Usage: /avail [message]\n
Avail: Sets your availability to available and (optional) sets your status
message. This is equivalent to '/show available [message]'""")),
'available': (self.command_avail, _("""Usage: /available
[message]\nAvailable: Sets your availability to available and (optional)
sets your status message. This is equivalent to '/show
available [message]'""")),
'bookmark': (self.command_bookmark, _("""Usage: /bookmark
[roomname][/nick]\nBookmark: Bookmark the specified room (you will
then auto-join it on each poezio start). This commands uses the same
syntaxe as /join. Type /help join for syntaxe examples. Note that when
typing "/bookmark" on its own, the room will be bookmarked with the nickname
you\'re currently using in this room (instead of default_nick)""")),
'set': (self.command_set, _("""Usage: /set <option>
[value]\nSet: Sets the value to the option in your configuration
file. You can, for example, change your default nickname by doing
`/set default_nick toto` or your resource with `/set resource blabla`.
You can also set an empty value (nothing) by providing no [value]
after <option>.""")),
'kick': (self.command_kick, _("""Usage: /kick <nick>
[reason]\nKick: Kick the user with the specified nickname.
You also can give an optional reason.""")),
'topic': (self.command_topic, _("""Usage: /topic <subject>
\nTopic: Change the subject of the room""")),
'nick': (self.command_nick, _("""Usage: /nick <nickname>
\nNick: Change your nickname in the current room"""))
}
self.key_func = {
"KEY_LEFT": self.window.input.key_left,
"KEY_RIGHT": self.window.input.key_right,
"KEY_UP": self.window.input.key_up,
"KEY_END": self.window.input.key_end,
"KEY_HOME": self.window.input.key_home,
"KEY_DOWN": self.window.input.key_down,
"KEY_PPAGE": self.scroll_page_up,
"KEY_NPAGE": self.scroll_page_down,
"KEY_DC": self.window.input.key_dc,
"KEY_F(5)": self.rotate_rooms_left,
"KEY_F(6)": self.rotate_rooms_right,
"kLFT5": self.rotate_rooms_left,
"kRIT5": self.rotate_rooms_right,
"\t": self.auto_completion,
"KEY_BACKSPACE": self.window.input.key_backspace
}
self.handler = Handler()
self.handler.connect('on-connected', self.on_connected)
self.handler.connect('join-room', self.join_room)
self.handler.connect('room-presence', self.room_presence)
self.handler.connect('room-message', self.room_message)
self.handler.connect('error-message', self.room_error)
self.handler.connect('error', self.information)
def main_loop(self, stdscr):
"""
main loop waiting for the user to press a key
"""
while 1:
# stdscr.leaveok(1)
doupdate()
try:
key = stdscr.getkey()
except:
continue
from common import debug
# debug(str(key))
if str(key) in self.key_func.keys():
self.key_func[key]()
elif str(key) == 'KEY_RESIZE':
self.window.resize(stdscr)
self.window.refresh(self.rooms)
elif len(key) >= 4:
continue
elif ord(key) == 10:
self.execute()
elif ord(key) == 8 or ord(key) == 127:
self.window.input.key_backspace()
elif ord(key) < 32:
continue
else:
if ord(key) == 27 and ord(stdscr.getkey()) == 91:
last = ord(stdscr.getkey()) # FIXME: ugly ugly workaround.
if last == 51:
self.window.input.key_dc()
continue
elif ord(key) > 190 and ord(key) < 225:
key = key+stdscr.getkey()
elif ord(key) == 226:
key = key+stdscr.getkey()
key = key+stdscr.getkey()
self.window.do_command(key)
# def next_room_number(self):
# """
# Increments the room number and returns the new number
# """
# nb = self.room_number
# self.room_number += 1
# return nb
def current_room(self):
"""
returns the current room, the one we are viewing
"""
return self.rooms[0]
def get_room_by_name(self, name):
"""
returns the room that has this name
"""
for room in self.rooms:
if room.name == name:
return room
return None
def init_curses(self, stdscr):
"""
ncurses initialization
"""
curses.start_color()
curses.noecho()
curses.curs_set(0)
# curses.cbreak()
# curses.raw()
curses.use_default_colors()
stdscr.keypad(True)
curses.init_pair(1, curses.COLOR_WHITE,
curses.COLOR_BLUE)
curses.init_pair(2, curses.COLOR_BLUE, -1)
curses.init_pair(3, curses.COLOR_RED, -1) # Admin
curses.init_pair(4, curses.COLOR_BLUE, -1) # Participant
curses.init_pair(5, curses.COLOR_WHITE, -1) # Visitor
curses.init_pair(6, curses.COLOR_CYAN, -1)
curses.init_pair(7, curses.COLOR_GREEN, -1)
curses.init_pair(8, curses.COLOR_MAGENTA, -1)
curses.init_pair(9, curses.COLOR_YELLOW, -1)
curses.init_pair(10, curses.COLOR_WHITE,
curses.COLOR_CYAN) # current room
curses.init_pair(11, curses.COLOR_WHITE,
curses.COLOR_BLUE) # normal room
curses.init_pair(12, curses.COLOR_WHITE,
curses.COLOR_MAGENTA) # new message room
curses.init_pair(13, curses.COLOR_WHITE,
curses.COLOR_RED) # highlight room
curses.init_pair(14, curses.COLOR_WHITE,
curses.COLOR_YELLOW)
curses.init_pair(15, curses.COLOR_WHITE,
curses.COLOR_GREEN)
def reset_curses(self):
"""
Reset terminal capabilities to what they were before ncurses
init
"""
curses.echo()
curses.nocbreak()
curses.endwin()
def on_connected(self, jid):
"""
When we are connected authentification confirmation is received
"""
self.information(_("Welcome on Poezio \o/!"))
self.information(_("Your JID is %s") % jid)
def join_room(self, room, nick):
"""
join the specified room (muc), using the specified nick
"""
r = Room(room, nick, self.window)
self.current_room().set_color_state(11)
if self.current_room().nb == 0:
self.rooms.append(r)
else:
for ro in self.rooms:
if ro.nb == 0:
self.rooms.insert(self.rooms.index(ro), r)
break
while self.current_room().nb != r.nb:
self.rooms.insert(0, self.rooms.pop())
# self.window.new_room(r)
self.window.refresh(self.rooms)
def auto_completion(self):
"""
Called when Tab is pressed, complete the nickname in the input
"""
self.window.input.auto_completion(self.current_room().users)
def rotate_rooms_right(self, args=None):
"""
rotate the rooms list to the right
"""
self.current_room().set_color_state(11)
self.rooms.append(self.rooms.pop(0))
self.window.refresh(self.rooms)
def rotate_rooms_left(self, args=None):
"""
rotate the rooms list to the right
"""
self.current_room().set_color_state(11)
self.rooms.insert(0, self.rooms.pop())
self.window.refresh(self.rooms)
def scroll_page_down(self, args=None):
self.current_room().scroll_down()
self.window.text_win.refresh(self.current_room())
def scroll_page_up(self, args=None):
self.current_room().scroll_up(self.window.size)
self.window.text_win.refresh(self.current_room())
def room_error(self, room, error, msg):
"""
Display the error on the room window
"""
room = self.get_room_by_name(room)
code = error.getAttr('code')
typ = error.getAttr('type')
body = error.getTag('text').getData()
self.add_message_to_room(room, _('Error: %(code)s-%(msg)s: %(body)s' %
{'msg':msg, 'code':code, 'body':body}))
if code == '401':
room.add(_('To provide a password in order to join the room, type "/join / password" (replace "password" by the real password)'))
def room_message(self, stanza, date=None):
"""
Display the message on the room window
"""
delay_tag = stanza.getTag('delay', namespace='urn:xmpp:delay')
if delay_tag and not date:
delayed = True
date = common.datetime_tuple(delay_tag.getAttr('stamp'))
else:
delayed = False
if stanza.getType() != 'groupchat':
return # ignore all messages not comming from a MUC
nick_from = stanza.getFrom().getResource()
room_from = stanza.getFrom().getStripped()
room = self.get_room_by_name(room_from)
if not room:
self.information(_("message received for a non-existing room: %s") % (room_from))
return
body = stanza.getBody()
subject = stanza.getSubject()
if subject:
if nick_from:
self.add_message_to_room(room, _("%(nick)s changed the subject to: %(subject)s") % {'nick':nick_from, 'subject':subject}, date)
# self.add_info(room, _("""%(nick)s changed the subject to:
# %(subject)s""") % {'nick':nick_from, 'subject':subject}, date)
else:
self.add_message_to_room(room, _("The subject is: %(subject)s") % {'subject':subject}, date)
# self.add_info(room, _("The subject is: %(subject)s") %
# {'subject':subject}, date)
room.topic = subject.encode('utf-8').replace('\n', '|')
if room == self.current_room():
self.window.topic_win.refresh(room.topic)
elif body:
if body.startswith('/me '):
# FIXME, it should be LIKE an information
self.add_message_to_room(room, nick_from + ' ' + body[4:], date)
# self.add_info(room, nick_from + ' ' + body[4:], date)
else:
date = date if delayed == True else None
self.add_message_to_room(room, body, date, nick_from)
# self.add_message(room, nick_from, body, date, delayed)
self.window.input.refresh()
doupdate()
def room_presence(self, stanza):
"""
Display the presence on the room window and update the
presence information of the concerned user
"""
if len(sys.argv) > 1:
self.information(str(stanza))
from_nick = stanza.getFrom().getResource()
from_room = stanza.getFrom().getStripped()
room = self.get_room_by_name(from_room)
if not room:
return
else:
msg = None
affiliation = stanza.getAffiliation()
show = stanza.getShow()
status = stanza.getStatus()
role = stanza.getRole()
if not room.joined: # user in the room BEFORE us.
room.users.append(User(from_nick, affiliation, show, status,
role))
if from_nick.encode('utf-8') == room.own_nick:
room.joined = True
self.add_message_to_room(room, _("Your nickname is %s") % (from_nick))
# self.add_info(room, _("Your nickname is %s") % (from_nick))
else:
self.add_message_to_room(room, _("%s is in the room") %
(from_nick# .encode('utf-8')
))
# self.add_info(room, _("%s is in the room") %
# (from_nick.encode('utf-8')))
else:
change_nick = stanza.getStatusCode() == '303'
kick = stanza.getStatusCode() == '307'
user = room.get_user_by_name(from_nick)
# New user
if not user:
room.users.append(User(from_nick, affiliation,
show, status, role))
hide_exit_join = config.get('hide_exit_join', -1)
if hide_exit_join != 0:
self.add_message_to_room(room, _("%(nick)s joined the room %(roomname)s") % {'nick':from_nick, 'roomname': room.name})
# self.add_info(room, _("%(nick)s joined the room %(roomname)s") % {'nick':from_nick, 'roomname': room.name})
# nick change
elif change_nick:
if user.nick == room.own_nick:
room.own_nick = stanza.getNick().encode('utf-8')
user.change_nick(stanza.getNick())
self.add_message_to_room(room, _('%(old)s is now known as %(new)s') % {'old':from_nick, 'new':stanza.getNick()})
# self.add_info(room,
# _('%(old)s is now known as %(new)s') %
# {'old':from_nick,
# 'new':stanza.getNick()})
# kick
elif kick:
room.users.remove(user)
try:
reason = stanza.getReason().encode('utf-8')
except:
reason = ''
try:
by = stanza.getActor().encode('utf-8')
except:
by = None
if from_nick == room.own_nick: # we are kicked
room.disconnect()
if by:
self.add_message_to_room(room, _("You have been kicked by %(by)s. Reason: %(reason)s") % {'by':by, 'reason':reason})
# self.add_info(room, _("""You have been kicked by
# %(by)s. Reason: %(reason)s""") % {'by':by, 'reason':reason})
else:
self.add_message_to_room(room, _("You have been kicked. Reason: %s") % (reason))
# self.add_info(room, _("""You have been
# kicked. Reason: %s""") % (reason))
else:
if by:
self.add_message_to_room(room, _("%(nick)s has been kicked by %(by)s. Reason: %(reason)s") % {'nick':from_nick, 'by':by, 'reason':reason})
# self.add_info(room, _("""%(nick)s has been kicked
# by %(by)s. Reason: %(reason)s""") %
# {'nick':from_nick, 'by':by, 'reason':reason})
else:
self.add_message_to_room(room, _("%(nick)s has been kicked. Reason: %(reason)s") % {'nick':from_nick, 'reason':reason})
# self.add_info(room, _("""%(nick)s has been kicked.
# Reason: %(reason)s""") %
# {'nick':from_nick, 'reason':reason})
# user quit
elif status == 'offline' or role == 'none':
room.users.remove(user)
hide_exit_join = config.get('hide_exit_join', -1) if config.get('hide_exit_join', -1) >= -1 else -1
if hide_exit_join == -1 or user.has_talked_since(hide_exit_join):
self.add_message_to_room(room, _('%s has left the room') % (from_nick))
# self.add_info(room, _('%s has left the room') % (from_nick))
# status change
else:
user.update(affiliation, show, status, role)
hide_status_change = config.get('hide_status_change', -1) if config.get('hide_status_change', -1) >= -1 else -1
if hide_status_change == -1 or \
user.has_talked_since(hide_status_change) or\
user.nick == room.own_nick:
self.add_message_to_room(room, _('%(nick)s changed his/her status : %(a)s, %(b)s, %(c)s, %(d)s') % {'nick':from_nick, 'a':affiliation, 'b':role, 'c':show, 'd':status})
# self.add_info(room, _('%(nick)s changed his/her status : %(a)s, %(b)s, %(c)s, %(d)s') % {'nick':from_nick, 'a':affiliation, 'b':role, 'c':show, 'd':status})
if room == self.current_room():
self.window.user_win.refresh(room.users)
self.window.input.refresh()
doupdate()
def add_message_to_room(self, room, txt, time=None, nickname=None):
"""
Add the message to the room and refresh the associated component
of the interface
"""
room.add_message(txt, time, nickname)
if room == self.current_room():
self.window.text_win.refresh(room)
# elif not delayed:
else:
self.window.info_win.refresh(self.rooms, self.current_room())
# TODO
# def add_info(self, room, info, date=None):
# """
# add a new information in the specified room
# (displays it immediately AND saves it for redisplay
# in futur refresh)
# """
# if not date:
# date = datetime.now()
# msg = room.add_info(info, date)
# self.window.text_win.add_line(room, (date, msg))
# if room.name == self.current_room().name:
# self.window.text_win.refresh(room.name)
# self.window.input.refresh()
# doupdate()
# def add_message(self, room, nick_from, body, date=None, delayed=False):
# """
# Just add a message
# """
# if not date:
# date = datetime.now()
# color = room.add_message(nick_from, body, date)
# self.window.text_win.add_line(room, (date, nick_from.encode('utf-8'), body.encode('utf-8'), color))
# if room == self.current_room():
# self.window.text_win.refresh(room.name)
# elif not delayed:
# self.window.info_win.refresh(self.rooms, self.current_room())
def execute(self):
"""
Execute the /command or just send the line on the current room
"""
line = self.window.input.get_text()
self.window.input.clear_text()
self.window.input.refresh()
if line == "":
return
if line.startswith('/'):
command = line.strip()[:].split()[0][1:]
args = line.strip()[:].split()[1:]
if command in self.commands.keys():
func = self.commands[command][0]
func(args)
return
else:
self.add_message_to_room(self.current_room(), _("Error: unknown command (%s)") % (command))
# self.add_info(self.current_room(), _("Error: unknown command (%s)") % (command))
elif self.current_room().name != 'Info':
self.muc.send_message(self.current_room().name, line)
self.window.input.refresh()
doupdate()
def command_help(self, args):
"""
/help <command_name>
"""
room = self.current_room()
if len(args) == 0:
msg = _('Available commands are:')
for command in self.commands.keys():
msg += "%s " % command
msg += _("\nType /help <command_name> to know what each command does")
if len(args) == 1:
if args[0] in self.commands.keys():
msg = self.commands[args[0]][1]
else:
msg = _('Unknown command: %s') % args[0]
self.add_message_to_room(room, msg)
# self.add_info(room, msg)
def command_win(self, args):
"""
/win <number>
"""
if len(args) != 1:
self.command_help(['win'])
return
try:
nb = int(args[0])
except ValueError:
self.command_help(['win'])
return
if self.current_room().nb == nb:
return
self.current_room().set_color_state(11)
start = self.current_room()
self.rooms.append(self.rooms.pop(0))
while self.current_room().nb != nb:
self.rooms.append(self.rooms.pop(0))
if self.current_room() == start:
self.window.refresh(self.rooms)
return
self.window.refresh(self.rooms)
def command_kick(self, args):
"""
/kick <nick> [reason]
"""
if len(args) < 1:
self.command_help(['kick'])
return
nick = args[0]
if len(args) >= 2:
reason = ' '.join(args[1:])
else:
reason = ''
if self.current_room().name == 'Info' or not self.current_room().joined:
return
roomname = self.current_room().name
self.muc.eject_user(roomname, 'kick', nick, reason)
def command_join(self, args):
"""
/join [room][/nick] [password]
"""
password = None
if len(args) == 0:
r = self.current_room()
if r.name == 'Info':
return
room = r.name
nick = r.own_nick
else:
info = args[0].split('/')
if len(info) == 1:
nick = config.get('default_nick', 'Poezio')
else:
nick = info[1]
if info[0] == '': # happens with /join /nickname, which is OK
r = self.current_room()
if r.name == 'Info':
return
room = r.name
if nick == '':
nick = r.own_nick
else:
room = info[0]
r = self.get_room_by_name(room)
if len(args) == 2: # a password is provided
password = args[1]
if r and r.joined: # if we are already in the room
self.information(_("already in room [%s]") % room)
return
self.muc.join_room(room, nick, password)
if not r: # if the room window exists, we don't recreate it.
self.join_room(room, nick)
else:
r.own_nick = nick
r.users = []
def command_bookmark(self, args):
"""
/bookmark [room][/nick]
"""
nick = None
if len(args) == 0:
room = self.current_room()
if room.name == 'Info':
return
roomname = room.name
if room.joined:
nick = room.own_nick
else:
info = args[0].split('/')
if len(info) == 2:
nick = info[1]
roomname = info[0]
if roomname == '':
roomname = self.current_room().name
if nick:
res = roomname+'/'+nick
else:
res = roomname
bookmarked = config.get('rooms', '')
# check if the room is already bookmarked.
# if yes, replace it (i.e., update the associated nick)
bookmarked = bookmarked.split(':')
for room in bookmarked:
if room.split('/')[0] == roomname:
bookmarked.remove(room)
break
bookmarked = ':'.join(bookmarked)
config.set_and_save('rooms', bookmarked+':'+res)
def command_set(self, args):
"""
/set <option> [value]
"""
if len(args) != 2 and len(args) != 1:
self.command_help(['set'])
return
option = args[0]
if len(args) == 2:
value = args[1]
else:
value = ''
config.set_and_save(option, value)
msg = "%s=%s" % (option, value)
room = self.current_room()
self.add_message_to_room(room, msg)
# self.add_info(room, msg)
def command_show(self, args):
"""
/show <status> [msg]
"""
possible_show = {'avail':'None',
'available':'None',
'ok':'None',
'here':'None',
'chat':'chat',
'away':'away',
'afk':'away',
'dnd':'dnd',
'busy':'dnd',
'xa':'xa'
}
if len(args) < 1:
return
if not args[0] in possible_show.keys():
self.command_help(['show'])
return
show = possible_show[args[0]]
if len(args) > 1:
msg = ' '.join(args[1:])
else:
msg = None
for room in self.rooms:
if room.joined:
self.muc.change_show(room.name, room.own_nick, show, msg)
def command_ignore(self, args):
"""
/ignore <nick>
"""
# TODO
if len(args) != 1:
self.command_help([ignore])
return
def command_unignore(self, args):
"""
/unignore <nick>
"""
# TODO
if len(args) != 1:
self.command_help([ignore])
return
def command_away(self, args):
"""
/away [msg]
"""
args.insert(0, 'away')
self.command_show(args)
def command_busy(self, args):
"""
/busy [msg]
"""
args.insert(0, 'busy')
self.command_show(args)
def command_avail(self, args):
"""
/avail [msg]
"""
args.insert(0, 'available')
self.command_show(args)
def command_part(self, args):
"""
/part [msg]
"""
reason = None
room = self.current_room()
if room.name == 'Info':
return
if len(args):
msg = ' '.join(args)
else:
msg = None
if room.joined:
self.muc.quit_room(room.name, room.own_nick, msg)
self.rooms.remove(self.current_room())
self.window.refresh(self.rooms)
def command_topic(self, args):
"""
/topic [new topic]
"""
room = self.current_room()
if len(args) == 0:
self.add_message_to_room(room, _("The subject of the room is: %s") % room.topic)
subject = ' '.join(args)
if not room.joined or room.name == "Info":
return
self.muc.change_subject(room.name, subject)
def command_nick(self, args):
"""
/nick <nickname>
"""
if len(args) != 1:
return
nick = args[0]
room = self.current_room()
if not room.joined or room.name == "Info":
return
self.muc.change_nick(room.name, nick)
def information(self, msg):
"""
Displays an informational message in the "Info" room window
"""
room = self.get_room_by_name("Info")
self.add_message_to_room(room, msg)
# self.add_info(room, msg)
def command_quit(self, args):
"""
/quit
"""
self.reset_curses()
sys.exit()
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