Age | Commit message (Collapse) | Author |
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also fix some typos in the comments, and a refresh issue with the input
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see #2142
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Some characters take 0 columns, others take 1 or 2 (full-width characters)
fixes #2142
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- now case-insensitive
- search in the bare jid instead of userpart only (and still in roster
names)
- do not display groups when searching
- display offline contacts
- do not expand resources if they were before the search
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Now it scrolls horizontally of 1/4 the size of the input
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(also add colors to the /info command in MUCs)
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fix #2296
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When an external (or internal) event may cause the order of the
cache to be modified, or new elements to be added, schedule it
for a rebuild. Otherwise, don’t, and only rebuild it when
refreshing (that should improve refresh speed a lot).
Also, if the position in the roster is further than the total size
of the roster, go back to the top instead of displaying an empty
window with “+++”.
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- separate_history, defaults to false
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- The input is split in two parts: on the left is what the user enters,
on the right is the first match (the right part has a different
color)
- Start and cancel a search with ^R
- Validate a search with enter, then press another time enter to send
- CommandInput and MessageInput now inherit from the HistoryInput class
and share some methods
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also:
- fix Message.__str__/repr
- fix a traceback with user gaming
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- configuration options
- theming options
- /gaming
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- Added as always new theming variables:
CHAR_ROSTER_MOOD, CHAR_ROSTER_ACTIVITY (a SNOWMAN!)
COLOR_ROSTER_MOOD, COLOR_ROSTER_ACTIVITY
- Added two new notification types in Theme.INFO_COLORS (mood/activity)
- Added new configuration options:
display_mood/activity/tune_notifications (those can be set for a
specific JID)
enable_user_tune/nick/activity/mood
- Added /activity and /mood commands, with completions
- Moved the old /activity to /last_activity
- Details are show in the ContactInfoWin if there is room, or with "i"
on a contact in the roster.
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- Add new theming options
- Show the tune in the roster (both in contact line and infowin)
- add an option to show tunes as info messages
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- Add a “prepend” attribute to the Line tuple
I’m not sure of the impact of this on performance (we parse the message
yet another time)
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- Add the theming options COLOR_ROSTER_ERROR, CHAR_ROSTER_ERRROR, and
CHAR_ROSTER_ASKED
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(like in weechat)
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(add a defaultdict to keep the folded state in each group)
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M-d and M-c become M-D and M-C
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This makes it easy to review all the highlights after the separator was
placed, using M-h, M-n, M-n, M-n…
We just add a counter of highlights which is incremented each time there’s
an hl, and set to zero when we reset the separator. We use that counter to
set hl_pos when we scroll to the separator.
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With a few specific behaviours: When manually opening a conversation with a
bare jid, we open a normal conversation that follows the XEP (locked and
unlocked accordingly). If the user manually opens a conversation with a
fulljid (by selecting a specific resource in the roster, or by specifying a
fulljid to the /message command), we open a special tab that doesn’t follow
the XEP (it is always locked to the same resource, and cannot be unlocked).
When a message is received, unless a special tab has been manually opened by
the other with that specific resource, we always send the messages to a uniq
normal tab, unlocking or locking it according to the XEP.
This means that only one tab can be opened with a given contact, unless the
user specifically chooses to open a special tab for a specific resource.
fixes #2159
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- because it is an heavy operation, and it is useless, since the lines
only change when the width changes.
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- The code is more understandable
- The number of iterations may have slightly increased
- Less things are done inside the lock, so the overall experience should
be smoother
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fix refresh bugs, display the scrolling status, add an info bar, add the
global info win
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#2189 wasn’t crashing, but well.
Also fix a crash with the separator and /correct
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(should fix the “leak” on /correct, and make it faster)
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fix #2185
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This means you cannot scroll too high.
fix #2180
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fix #2181
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If COLOR_HIGHLIGHT_NICK = "reverse", the highlight nick will be in reverse
mode.
fix #2165
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items
bugfix: use cache table of roster (created on every refresh) to get selected row object,
fixing bad row selecting when jumping over group (was changing pos variable and
not selected_row while moving to next contact after group)
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