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#include <utils/timed_events.hpp>
TimedEvent::TimedEvent(std::chrono::steady_clock::time_point&& time_point,
std::function<void()> callback, const std::string& name):
time_point(std::move(time_point)),
callback(callback),
repeat(false),
repeat_delay(0),
name(name)
{
}
TimedEvent::TimedEvent(std::chrono::milliseconds&& duration,
std::function<void()> callback, const std::string& name):
time_point(std::chrono::steady_clock::now() + duration),
callback(callback),
repeat(true),
repeat_delay(std::move(duration)),
name(name)
{
}
TimedEvent::TimedEvent(TimedEvent&& other):
time_point(std::move(other.time_point)),
callback(std::move(other.callback)),
repeat(other.repeat),
repeat_delay(std::move(other.repeat_delay)),
name(std::move(other.name))
{
}
TimedEvent::~TimedEvent()
{
}
bool TimedEvent::is_after(const TimedEvent& other) const
{
return this->is_after(other.time_point);
}
bool TimedEvent::is_after(const std::chrono::steady_clock::time_point& time_point) const
{
return this->time_point >= time_point;
}
std::chrono::milliseconds TimedEvent::get_timeout() const
{
auto now = std::chrono::steady_clock::now();
if (now > this->time_point)
return std::chrono::milliseconds(0);
return std::chrono::duration_cast<std::chrono::milliseconds>(this->time_point - now);
}
void TimedEvent::execute()
{
this->callback();
}
const std::string& TimedEvent::get_name() const
{
return this->name;
}
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