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#ifndef SOCKET_HANDLER_INCLUDED
# define SOCKET_HANDLER_INCLUDED
#include <string>
typedef int socket_t;
class Poller;
/**
* An interface, with a series of callbacks that should be implemented in
* subclasses that deal with a socket. These callbacks are called on various events
* (read/write/timeout, etc) when they are notified to a poller
* (select/poll/epoll etc)
*/
class SocketHandler
{
public:
explicit SocketHandler();
virtual ~SocketHandler() {}
/**
* Connect to the remote server, and call on_connected() if this succeeds
*/
bool connect(const std::string& address, const std::string& port);
/**
* Set the pointer to the given Poller, to communicate with it.
*/
void set_poller(Poller* poller);
/**
* Reads data in our in_buf and the call parse_in_buf, for the implementor
* to handle the data received so far.
*/
void on_recv(const size_t nb = 4096);
/**
* Write as much data from out_buf as possible, in the socket.
*/
void on_send();
/**
* Add the given data to out_buf and tell our poller that we want to be
* notified when a send event is ready.
*/
void send_data(std::string&& data);
/**
* Returns the socket that should be handled by the poller.
*/
socket_t get_socket() const;
/**
* Close the connection, remove us from the poller
*/
void close();
/**
* Called when the connection is successful.
*/
virtual void on_connected() = 0;
/**
* Called when we detect a disconnection from the remote host.
*/
virtual void on_connection_close() = 0;
/**
* Handle/consume (some of) the data received so far. If some data is used, the in_buf
* should be truncated, only the unused data should be left untouched.
*/
virtual void parse_in_buffer() = 0;
protected:
socket_t socket;
/**
* Where data read from the socket is added, until we can parse a whole
* IRC message, the used data is then removed from that buffer.
*
* TODO: something more efficient than a string.
*/
std::string in_buf;
/**
* Where data is added, when we want to send something to the client.
*/
std::string out_buf;
/**
* A pointer to the poller that manages us, because we need to communicate
* with it, sometimes (for example to tell it that he now needs to watch
* write events for us). Do not ever try to delete it.
*
* And a raw pointer because we are not owning it, it is owning us
* (actually it is sharing our ownership with a Bridge).
*/
Poller* poller;
private:
SocketHandler(const SocketHandler&) = delete;
SocketHandler(SocketHandler&&) = delete;
SocketHandler& operator=(const SocketHandler&) = delete;
SocketHandler& operator=(SocketHandler&&) = delete;
};
#endif // SOCKET_HANDLER_INCLUDED
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