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#include <network/socket_handler.hpp>
#include <utils/scopeguard.hpp>
#include <network/poller.hpp>
#include <sys/types.h>
#include <sys/socket.h>
#include <cstring>
#include <netdb.h>
#include <unistd.h>
#include <iostream>
SocketHandler::SocketHandler():
poller(nullptr)
{
if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1)
throw std::runtime_error("Could not create socket");
}
void SocketHandler::connect(const std::string& address, const std::string& port)
{
std::cout << "Trying to connect to " << address << ":" << port << std::endl;
struct addrinfo hints;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_flags = 0;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = 0;
struct addrinfo* addr_res;
const int res = ::getaddrinfo(address.c_str(), port.c_str(), &hints, &addr_res);
// Make sure the alloced structure is always freed at the end of the
// function
utils::ScopeGuard sg([&addr_res](){ freeaddrinfo(addr_res); });
if (res != 0)
{
perror("getaddrinfo");
throw std::runtime_error("getaddrinfo failed");
}
for (struct addrinfo* rp = addr_res; rp; rp = rp->ai_next)
{
std::cout << "One result" << std::endl;
if (::connect(this->socket, rp->ai_addr, rp->ai_addrlen) == 0)
{
std::cout << "Connection success." << std::endl;
this->on_connected();
return ;
}
std::cout << "Connection failed:" << std::endl;
perror("connect");
}
std::cout << "All connection attempts failed." << std::endl;
this->close();
}
void SocketHandler::set_poller(Poller* poller)
{
this->poller = poller;
}
void SocketHandler::on_recv()
{
char buf[4096];
ssize_t size = ::recv(this->socket, buf, 4096, 0);
if (0 == size)
this->on_connection_close();
else if (-1 == static_cast<ssize_t>(size))
throw std::runtime_error("Error reading from socket");
else
{
this->in_buf += std::string(buf, size);
this->parse_in_buffer();
}
}
void SocketHandler::on_send()
{
const ssize_t res = ::send(this->socket, this->out_buf.data(), this->out_buf.size(), 0);
if (res == -1)
{
perror("send");
this->close();
}
else
{
this->out_buf = this->out_buf.substr(res, std::string::npos);
if (this->out_buf.empty())
this->poller->stop_watching_send_events(this);
}
}
void SocketHandler::close()
{
this->poller->remove_socket_handler(this->get_socket());
::close(this->socket);
}
socket_t SocketHandler::get_socket() const
{
return this->socket;
}
void SocketHandler::send_data(std::string&& data)
{
this->out_buf += std::move(data);
if (!this->out_buf.empty())
{
this->poller->watch_send_events(this);
}
}
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