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#include <network/socket_handler.hpp>
#include <utils/scopeguard.hpp>
#include <network/poller.hpp>
#include <logger/logger.hpp>
#include <sys/socket.h>
#include <sys/types.h>
#include <stdexcept>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <cstring>
#include <fcntl.h>
#include <netdb.h>
#include <stdio.h>
#include <iostream>
using namespace std::string_literals;
#ifndef UIO_FASTIOV
# define UIO_FASTIOV 8
#endif
SocketHandler::SocketHandler(std::shared_ptr<Poller> poller):
socket(-1),
poller(poller),
connected(false),
connecting(false)
{
}
void SocketHandler::init_socket(const struct addrinfo* rp)
{
if ((this->socket = ::socket(rp->ai_family, rp->ai_socktype, rp->ai_protocol)) == -1)
throw std::runtime_error("Could not create socket: "s + strerror(errno));
int optval = 1;
if (::setsockopt(this->socket, SOL_SOCKET, SO_KEEPALIVE, &optval, sizeof(optval)) == -1)
log_warning("Failed to enable TCP keepalive on socket: " << strerror(errno));
// Set the socket on non-blocking mode. This is useful to receive a EAGAIN
// error when connect() would block, to not block the whole process if a
// remote is not responsive.
const int existing_flags = ::fcntl(this->socket, F_GETFL, 0);
if ((existing_flags == -1) ||
(::fcntl(this->socket, F_SETFL, existing_flags | O_NONBLOCK) == -1))
throw std::runtime_error("Could not initialize socket: "s + strerror(errno));
}
void SocketHandler::connect(const std::string& address, const std::string& port)
{
this->address = address;
this->port = port;
utils::ScopeGuard sg;
struct addrinfo* addr_res;
if (!this->connecting)
{
log_info("Trying to connect to " << address << ":" << port);
// Get the addrinfo from getaddrinfo, only if this is the first call
// of this function.
struct addrinfo hints;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_flags = 0;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = 0;
const int res = ::getaddrinfo(address.c_str(), port.c_str(), &hints, &addr_res);
if (res != 0)
{
log_warning("getaddrinfo failed: "s + gai_strerror(res));
this->close();
this->on_connection_failed(gai_strerror(res));
return ;
}
// Make sure the alloced structure is always freed at the end of the
// function
sg.add_callback([&addr_res](){ freeaddrinfo(addr_res); });
}
else
{
// This function is called again, use the saved addrinfo structure,
// instead of re-doing the whole getaddrinfo process. We insert only
// the meaningful values in the structure, and indicate that these are
// the only possible values with ai_next = NULL.
addr_res = (struct addrinfo*)malloc(sizeof(struct addrinfo));
if (!addr_res)
{
this->close();
this->on_connection_failed("memory error");
return ;
}
sg.add_callback([&addr_res](){ free(addr_res); });
addr_res->ai_next = NULL;
addr_res->ai_addr = &this->ai_addr;
addr_res->ai_addrlen = this->ai_addrlen;
}
for (struct addrinfo* rp = addr_res; rp; rp = rp->ai_next)
{
if (!this->connecting)
{
try {
this->init_socket(rp);
}
catch (const std::runtime_error& error) {
log_error("Failed to init socket: " << error.what());
break;
}
}
if (::connect(this->socket, rp->ai_addr, rp->ai_addrlen) == 0
|| errno == EISCONN)
{
log_info("Connection success.");
this->poller->add_socket_handler(this);
this->connected = true;
this->connecting = false;
this->on_connected();
return ;
}
else if (errno == EINPROGRESS || errno == EALREADY)
{ // retry this process later, when the socket
// is ready to be written on.
this->connecting = true;
this->poller->add_socket_handler(this);
this->poller->watch_send_events(this);
// Save the addrinfo structure, to use it on the next call
this->ai_addrlen = rp->ai_addrlen;
memcpy(&this->ai_addr, rp->ai_addr, this->ai_addrlen);
return ;
}
log_info("Connection failed:" << strerror(errno));
}
log_error("All connection attempts failed.");
this->close();
this->on_connection_failed(strerror(errno));
return ;
}
void SocketHandler::connect()
{
this->connect(this->address, this->port);
}
void SocketHandler::on_recv()
{
static constexpr size_t buf_size = 4096;
char buf[buf_size];
void* recv_buf = this->get_receive_buffer(buf_size);
if (recv_buf == nullptr)
recv_buf = buf;
ssize_t size = ::recv(this->socket, recv_buf, buf_size, 0);
if (0 == size)
{
this->on_connection_close();
this->close();
}
else if (-1 == size)
{
log_warning("Error while reading from socket: " << strerror(errno));
if (this->connecting)
this->on_connection_failed(strerror(errno));
else
this->on_connection_close();
this->close();
}
else
{
if (buf == recv_buf)
{
// data needs to be placed in the in_buf string, because no buffer
// was provided to receive that data directly. The in_buf buffer
// will be handled in parse_in_buffer()
this->in_buf += std::string(buf, size);
}
this->parse_in_buffer(size);
}
}
void SocketHandler::on_send()
{
struct iovec msg_iov[UIO_FASTIOV] = {};
struct msghdr msg{nullptr, 0,
msg_iov,
0, nullptr, 0, 0};
for (std::string& s: this->out_buf)
{
// unconsting the content of s is ok, sendmsg will never modify it
msg_iov[msg.msg_iovlen].iov_base = const_cast<char*>(s.data());
msg_iov[msg.msg_iovlen].iov_len = s.size();
if (++msg.msg_iovlen == UIO_FASTIOV)
break;
}
ssize_t res = ::sendmsg(this->socket, &msg, MSG_NOSIGNAL);
if (res < 0)
{
log_error("sendmsg failed: " << strerror(errno));
this->on_connection_close();
this->close();
}
else
{
// remove all the strings that were successfully sent.
for (auto it = this->out_buf.begin();
it != this->out_buf.end();)
{
if (static_cast<size_t>(res) >= (*it).size())
{
res -= (*it).size();
it = this->out_buf.erase(it);
}
else
{
// If one string has partially been sent, we use substr to
// crop it
if (res > 0)
(*it) = (*it).substr(res, std::string::npos);
break;
}
}
if (this->out_buf.empty())
this->poller->stop_watching_send_events(this);
}
}
void SocketHandler::close()
{
if (this->connected || this->connecting)
this->poller->remove_socket_handler(this->get_socket());
if (this->socket != -1)
{
::close(this->socket);
this->socket = -1;
}
this->connected = false;
this->connecting = false;
this->in_buf.clear();
this->out_buf.clear();
this->port.clear();
}
socket_t SocketHandler::get_socket() const
{
return this->socket;
}
void SocketHandler::send_data(std::string&& data)
{
if (data.empty())
return ;
this->out_buf.emplace_back(std::move(data));
if (this->connected)
this->poller->watch_send_events(this);
}
void SocketHandler::send_pending_data()
{
if (this->connected && !this->out_buf.empty())
this->poller->watch_send_events(this);
}
bool SocketHandler::is_connected() const
{
return this->connected;
}
bool SocketHandler::is_connecting() const
{
return this->connecting;
}
void* SocketHandler::get_receive_buffer(const size_t) const
{
return nullptr;
}
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