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#pragma once

#include <irc/irc_message.hpp>
#include <irc/irc_channel.hpp>
#include <irc/capability.hpp>

#include "biboumi.h"

#ifdef WITH_SASL
# include <irc/sasl.hpp>
#endif
#include <irc/iid.hpp>

#include <bridge/history_limit.hpp>

#include <network/tcp_client_socket_handler.hpp>
#include <network/resolver.hpp>

#include <unordered_map>
#include <utility>
#include <memory>
#include <vector>
#include <string>
#include <stack>
#include <deque>
#include <map>
#include <set>
#include <utils/tokens_bucket.hpp>

class IrcClient;

using MessageCallback = std::function<void(const IrcClient*, const IrcMessage&)>;

class Bridge;

/**
 * Represent one IRC client, i.e. an endpoint connected to a single IRC
 * server, through a TCP socket, receiving and sending commands to it.
 */
class IrcClient: public TCPClientSocketHandler
{
public:
  explicit IrcClient(std::shared_ptr<Poller>& poller, std::string hostname,
                     std::string nickname, std::string username,
                     std::string realname, std::string user_hostname,
                     Bridge& bridge);
  ~IrcClient();

  IrcClient(const IrcClient&) = delete;
  IrcClient(IrcClient&&) = delete;
  IrcClient& operator=(const IrcClient&) = delete;
  IrcClient& operator=(IrcClient&&) = delete;

  /**
   * Connect to the IRC server
   */
  void start();
  /**
   * Called when the connection to the server cannot be established
   */
  void on_connection_failed(const std::string& reason) override final;
  /**
   * Called when successfully connected to the server
   */
  void on_connected() override final;
  /**
   * Close the connection, remove us from the poller
   */
  void on_connection_close(const std::string& error_msg) override final;
  /**
   * Parse the data we have received so far and try to get one or more
   * complete messages from it.
   */
  void parse_in_buffer(const size_t) override final;
#ifdef BOTAN_FOUND
  virtual bool abort_on_invalid_cert() const override final;
#endif
  /**
   * Return the channel with this name, create it if it does not yet exist
   */
  IrcChannel* get_channel(const std::string& name);
  /**
   * Return the channel with this name. Nullptr if it is not found
   */
   const IrcChannel* find_channel(const std::string& name) const;
  /**
   * Returns true if the channel is joined
   */
  bool is_channel_joined(const std::string& name);
  /**
   * Return our own nick
   */
  std::string get_own_nick() const;
  /**
   * Serialize the given message into a line, and send that into the socket
   * (actually, into our out_buf and signal the poller that we want to wach
   * for send events to be ready)
   */
  void send_message(IrcMessage message, MessageCallback callback={}, bool throttle=true);
  void send_raw(const std::string& txt);
  void actual_send(std::pair<IrcMessage, MessageCallback>&& message_pair);
  /**
   * Send the PONG irc command
   */
  void send_pong_command(const IrcMessage& message);
  /**
   * Do nothing when we receive a PONG command (but also do not log that no
   * handler exist)
   */
  void on_pong(const IrcMessage& message);
  void send_ping_command();
  /**
   * Send the USER irc command
   */
  void send_user_command(const std::string& username, const std::string& realname);
  /**
   * Send the NICK irc command
   */
  void send_nick_command(const std::string& username);
  void send_pass_command(const std::string& password);
  void send_webirc_command(const std::string& password, const std::string& user_ip);
  /**
   * Send the JOIN irc command.
   */
  void send_join_command(const std::string& chan_name, const std::string& password);
  /**
   * Send a PRIVMSG command for a channel
   * Return true if the message was actually sent
   */
  bool send_channel_message(const std::string& chan_name, const std::string& body,
                            MessageCallback callback);
  /**
   * Send a PRIVMSG command for an user
   */
  void send_private_message(const std::string& username, const std::string& body, const std::string& type);
  /**
   * Send the PART irc command
   */
  void send_part_command(const std::string& chan_name, const std::string& status_message);
  /**
   * Send the MODE irc command
   */
  void send_mode_command(const std::string& chan_name, const std::vector<std::string>& arguments);
  /**
   * Send the KICK irc command
   */
  void send_kick_command(const std::string& chan_name, const std::string& target, const std::string& reason);
  /**
   * Send the LIST irc command
   */
  void send_list_command();
  void send_invitation(const std::string& chan_name, const std::string& nick);
  void send_topic_command(const std::string& chan_name, const std::string& topic);
  /**
   * Send the QUIT irc command
   */
  void send_quit_command(const std::string& reason);
  /**
   * Send a message to the gateway user, not generated by the IRC server,
   * but that might be useful because we want to be verbose (for example we
   * might want to notify the user about the connexion state)
   */
  void send_gateway_message(const std::string& message, const std::string& from="");
  /**
   * Forward the server message received from IRC to the XMPP component
   */
  void forward_server_message(const IrcMessage& message);
  /**
   * When receiving the isupport informations.  See
   * http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt
   */
  void on_isupport_message(const IrcMessage& message);
  /**
   * Does nothing yet. Isn’t that duplicating features from 005?
   */
  void on_server_myinfo(const IrcMessage& message);
  /**
   * Just empty the motd we kept as a string
   */
  void empty_motd(const IrcMessage& message);
  /**
   * Send the MOTD string as one single "big" message
   */
  void send_motd(const IrcMessage& message);
  /**
   * Append this line to the MOTD
   */
  void on_motd_line(const IrcMessage& message);
  /**
   * Forward the join of an other user into an IRC channel, and save the
   * IrcUsers in the IrcChannel
   */
  void set_and_forward_user_list(const IrcMessage& message);
  /**
   * Signal the start of the LIST response. The RFC says its obsolete and
   * “not used”, but I we receive it on some servers, so just ignore it.
   */
  void on_rpl_liststart(const IrcMessage& message);
  /**
   * A single LIST response line (one channel)
   *
   * The command is handled in a wait_irc callback. This general handler is
   * empty and just used to avoid sending a message stanza for each received
   * channel.
   */
  void on_rpl_list(const IrcMessage& message);
  /**
   * Signal the end of the LIST response, ignore.
   */
  void on_rpl_listend(const IrcMessage& message);
  /**
   * Remember our nick and host, when we are joined to the channel. The list
   * of user comes after so we do not send the self-presence over XMPP yet.
   */
  void on_channel_join(const IrcMessage& message);
  /**
   * When a channel message is received
   */
  void on_channel_message(const IrcMessage& message);
  /**
   * A notice is received
   */
  void on_notice(const IrcMessage& message);
  /**
   * Save the topic in the IrcChannel
   */
  void on_topic_received(const IrcMessage& message);
  /**
   * Save the topic author in the IrcChannel
   */
  void on_topic_who_time_received(const IrcMessage& message);
  /**
   * Empty the topic
   */
  void on_empty_topic(const IrcMessage& message);
  /**
   * The IRC server is confirming that the invitation has been forwarded
   */
  void on_invited(const IrcMessage& message);
  /**
   *  The IRC server sends a CAP message, as part of capabilities negociation. It could be a ACK,
   *  NACK, or something else
   */
  void on_cap(const IrcMessage& message);
private:
  void cap_end();
public:
#ifdef WITH_SASL
  void on_authenticate(const IrcMessage& message);
  void on_sasl_success(const IrcMessage& message);
  void on_sasl_login(const IrcMessage& message);
#endif
  /**
   * The channel has been completely joined (self presence, topic, all names
   * received etc), send the self presence and topic to the XMPP user.
   */
  void on_channel_completely_joined(const IrcMessage& message);
  void on_banlist(const IrcMessage& message);
  void on_banlist_end(const IrcMessage& message);
  /**
   * Save our own host, as reported by the server
   */
  void on_own_host_received(const IrcMessage& message);
  /**
   * We tried to set an invalid nickname
   */
  void on_erroneous_nickname(const IrcMessage& message);
  /**
   * When the IRC servers denies our nickname because of a conflict.  Send a
   * presence conflict from all channels, because the name is server-wide.
   */
  void on_nickname_conflict(const IrcMessage& message);
  /**
   * Idem, but for when the user changes their nickname too quickly
   */
  void on_nickname_change_too_fast(const IrcMessage& message);
  /**
   * An error when we try to invite a user already in the channel
   */
  void on_useronchannel(const IrcMessage& message);
  /**
   * Handles most errors from the server by just forwarding the message to the user.
   */
  void on_generic_error(const IrcMessage& message);
  /**
   * When a message 001 is received, join the rooms we wanted to join, and set our actual nickname
   */
  void on_welcome_message(const IrcMessage& message);
  void on_part(const IrcMessage& message);
  void on_error(const IrcMessage& message);
  void on_invite(const IrcMessage& message);
  void on_nick(const IrcMessage& message);
  void on_kick(const IrcMessage& message);
  void on_mode(const IrcMessage& message);
  void on_channel_bad_key(const IrcMessage& message);
  /**
   * A mode towards our own user is received (note, that is different from a
   * channel mode towards or own nick, see
   * http://tools.ietf.org/html/rfc2812#section-3.1.5 VS #section-3.2.3)
   */
  void on_user_mode(const IrcMessage& message);
  /**
   * A mode towards a channel. Note that this can change the mode of the
   * channel itself or an IrcUser in it.
   */
  void on_channel_mode(const IrcMessage& message);
  void on_quit(const IrcMessage& message);
  void on_unknown_message(const IrcMessage& message);
  /**
   * Return the number of joined channels
   */
  size_t number_of_joined_channels() const;

  const std::string& get_hostname() const { return this->hostname; }
  std::string get_nick() const { return this->current_nick; }
  bool is_welcomed() const { return this->welcomed; }

  const Resolver& get_resolver() const { return this->dns_resolver; }

  const std::vector<char>& get_sorted_user_modes() const { return this->sorted_user_modes; }

  std::set<char> get_chantypes() const { return this->chantypes; }
  void set_throttle_limit(long int limit);
  /**
   * Store the history limit that the client asked when joining this room.
   */
  HistoryLimit history_limit;
private:
  /**
   * The hostname of the server we are connected to.
   */
  const std::string hostname;
  /**
   * Our own host, as reported by the IRC server.
   * By default (and if it is not overridden by the server), it is a
   * meaningless string, with the maximum allowed size
   */
  std::string own_host{63, '*'};
  /**
   * The hostname of the user.  This is used in the USER and the WEBIRC
   * commands, but only the one in WEBIRC will be used by the IRC server.
   */
  const std::string user_hostname;
  /**
   * The username used in the USER irc command
   */
  std::string username;
  /**
   * The realname used in the USER irc command
   */
  std::string realname;
  /**
   * Our current nickname on the server
   */
  std::string current_nick;
  /**
   * To communicate back with the bridge
   */
  Bridge& bridge;
  /**
   * Where messaged are stored when they are throttled.
   */
  std::deque<std::pair<IrcMessage, MessageCallback>> message_queue{};
  /**
   * The list of joined channels, indexed by name
   */
  std::unordered_map<std::string, std::unique_ptr<IrcChannel>> channels;
  /**
   * A list of chan we want to join (tuples with the channel name and the
   * password, if any), but we need a response 001 from the server before
   * sending the actual JOIN commands. So we just keep the channel names in
   * a list, and send the JOIN commands for each of them whenever the
   * WELCOME message is received.
   */
  std::vector<std::tuple<std::string, std::string>> channels_to_join;
  /**
   * This flag indicates that the server is completely joined (connection
   * has been established, we are authentified and we have a nick)
   */
  bool welcomed;
#ifdef WITH_SASL
  /**
   * Whether or not we are trying to authenticate using sasl. If this is true we need to wait for a
   * successful auth
   */
  SaslState sasl_state{SaslState::unneeded};
#endif
  std::map<std::string, Capability> capabilities;
  /**
   * See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt section 3.3
   * We store the possible chanmodes in this object.
   * chanmodes[0] contains modes of type A, [1] of type B etc
   */
  std::vector<std::string> chanmodes;
  /**
   * See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt
   * section 3.5
   */
  std::set<char> chantypes;
  /**
   * Each motd line received is appended to this string, which we send when
   * the motd is completely received
   */
  std::string motd;
  /**
   * See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt section 3.14
   * The example given would be transformed into
   * modes_to_prefix = {{'&', 'a'}, {'*', 'b'}}
   */
  std::map<char, char> prefix_to_mode;
  /**
   * Available user modes, sorted from most significant to least significant
   * (for example 'ahov' is a common order).
   */
  std::vector<char> sorted_user_modes;
  /**
   * A list of ports to which we will try to connect, in reverse. Each port
   * is associated with a boolean telling if we should use TLS or not if the
   * connection succeeds on that port.
   */
  std::stack<std::pair<std::string, bool>> ports_to_try;
  /**
   * A set of (lowercase) nicknames to which we sent a private message.
   */
  std::set<std::string> nicks_to_treat_as_private;
  /**
   * DNS resolver, used to resolve the hostname of the user if we are using
   * the WebIRC protocole.
   */
  Resolver dns_resolver;
  TokensBucket tokens_bucket;
  long int get_throttle_limit() const;
};