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#pragma once
#include <irc/irc_message.hpp>
#include <irc/irc_channel.hpp>
#include <irc/iid.hpp>
#include <bridge/history_limit.hpp>
#include <network/tcp_client_socket_handler.hpp>
#include <network/resolver.hpp>
#include <unordered_map>
#include <utility>
#include <memory>
#include <vector>
#include <string>
#include <stack>
#include <deque>
#include <map>
#include <set>
#include <utils/tokens_bucket.hpp>
class Bridge;
/**
* Represent one IRC client, i.e. an endpoint connected to a single IRC
* server, through a TCP socket, receiving and sending commands to it.
*/
class IrcClient: public TCPClientSocketHandler
{
public:
explicit IrcClient(std::shared_ptr<Poller>& poller, std::string hostname,
std::string nickname, std::string username,
std::string realname, std::string user_hostname,
Bridge& bridge);
~IrcClient();
IrcClient(const IrcClient&) = delete;
IrcClient(IrcClient&&) = delete;
IrcClient& operator=(const IrcClient&) = delete;
IrcClient& operator=(IrcClient&&) = delete;
/**
* Connect to the IRC server
*/
void start();
/**
* Called when the connection to the server cannot be established
*/
void on_connection_failed(const std::string& reason) override final;
/**
* Called when successfully connected to the server
*/
void on_connected() override final;
/**
* Close the connection, remove us from the poller
*/
void on_connection_close(const std::string& error_msg) override final;
/**
* Parse the data we have received so far and try to get one or more
* complete messages from it.
*/
void parse_in_buffer(const size_t) override final;
#ifdef BOTAN_FOUND
virtual bool abort_on_invalid_cert() const override final;
#endif
/**
* Return the channel with this name, create it if it does not yet exist
*/
IrcChannel* get_channel(const std::string& name);
/**
* Return the channel with this name. Nullptr if it is not found
*/
const IrcChannel* find_channel(const std::string& name) const;
/**
* Returns true if the channel is joined
*/
bool is_channel_joined(const std::string& name);
/**
* Return our own nick
*/
std::string get_own_nick() const;
/**
* Serialize the given message into a line, and send that into the socket
* (actually, into our out_buf and signal the poller that we want to wach
* for send events to be ready)
*/
void send_message(IrcMessage message, bool throttle=true);
void send_raw(const std::string& txt);
void actual_send(const IrcMessage& message);
/**
* Send the PONG irc command
*/
void send_pong_command(const IrcMessage& message);
/**
* Do nothing when we receive a PONG command (but also do not log that no
* handler exist)
*/
void on_pong(const IrcMessage& message);
void send_ping_command();
/**
* Send the USER irc command
*/
void send_user_command(const std::string& username, const std::string& realname);
/**
* Send the NICK irc command
*/
void send_nick_command(const std::string& username);
void send_pass_command(const std::string& password);
void send_webirc_command(const std::string& password, const std::string& user_ip);
/**
* Send the JOIN irc command.
*/
void send_join_command(const std::string& chan_name, const std::string& password);
/**
* Send a PRIVMSG command for a channel
* Return true if the message was actually sent
*/
bool send_channel_message(const std::string& chan_name, const std::string& body);
/**
* Send a PRIVMSG command for an user
*/
void send_private_message(const std::string& username, const std::string& body, const std::string& type);
/**
* Send the PART irc command
*/
void send_part_command(const std::string& chan_name, const std::string& status_message);
/**
* Send the MODE irc command
*/
void send_mode_command(const std::string& chan_name, const std::vector<std::string>& arguments);
/**
* Send the KICK irc command
*/
void send_kick_command(const std::string& chan_name, const std::string& target, const std::string& reason);
/**
* Send the LIST irc command
*/
void send_list_command();
void send_invitation(const std::string& chan_name, const std::string& nick);
void send_topic_command(const std::string& chan_name, const std::string& topic);
/**
* Send the QUIT irc command
*/
void send_quit_command(const std::string& reason);
/**
* Send a message to the gateway user, not generated by the IRC server,
* but that might be useful because we want to be verbose (for example we
* might want to notify the user about the connexion state)
*/
void send_gateway_message(const std::string& message, const std::string& from="");
/**
* Forward the server message received from IRC to the XMPP component
*/
void forward_server_message(const IrcMessage& message);
/**
* When receiving the isupport informations. See
* http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt
*/
void on_isupport_message(const IrcMessage& message);
/**
* Does nothing yet. Isn’t that duplicating features from 005?
*/
void on_server_myinfo(const IrcMessage& message);
/**
* Just empty the motd we kept as a string
*/
void empty_motd(const IrcMessage& message);
/**
* Send the MOTD string as one single "big" message
*/
void send_motd(const IrcMessage& message);
/**
* Append this line to the MOTD
*/
void on_motd_line(const IrcMessage& message);
/**
* Forward the join of an other user into an IRC channel, and save the
* IrcUsers in the IrcChannel
*/
void set_and_forward_user_list(const IrcMessage& message);
/**
* Signal the start of the LIST response. The RFC says its obsolete and
* “not used”, but I we receive it on some servers, so just ignore it.
*/
void on_rpl_liststart(const IrcMessage& message);
/**
* A single LIST response line (one channel)
*
* The command is handled in a wait_irc callback. This general handler is
* empty and just used to avoid sending a message stanza for each received
* channel.
*/
void on_rpl_list(const IrcMessage& message);
/**
* Signal the end of the LIST response, ignore.
*/
void on_rpl_listend(const IrcMessage& message);
/**
* Remember our nick and host, when we are joined to the channel. The list
* of user comes after so we do not send the self-presence over XMPP yet.
*/
void on_channel_join(const IrcMessage& message);
/**
* When a channel message is received
*/
void on_channel_message(const IrcMessage& message);
/**
* A notice is received
*/
void on_notice(const IrcMessage& message);
/**
* Save the topic in the IrcChannel
*/
void on_topic_received(const IrcMessage& message);
/**
* Save the topic author in the IrcChannel
*/
void on_topic_who_time_received(const IrcMessage& message);
/**
* Empty the topic
*/
void on_empty_topic(const IrcMessage& message);
/**
* The IRC server is confirming that the invitation has been forwarded
*/
void on_invited(const IrcMessage& message);
/**
* The channel has been completely joined (self presence, topic, all names
* received etc), send the self presence and topic to the XMPP user.
*/
void on_channel_completely_joined(const IrcMessage& message);
void on_banlist(const IrcMessage& message);
void on_banlist_end(const IrcMessage& message);
/**
* Save our own host, as reported by the server
*/
void on_own_host_received(const IrcMessage& message);
/**
* We tried to set an invalid nickname
*/
void on_erroneous_nickname(const IrcMessage& message);
/**
* When the IRC servers denies our nickname because of a conflict. Send a
* presence conflict from all channels, because the name is server-wide.
*/
void on_nickname_conflict(const IrcMessage& message);
/**
* Idem, but for when the user changes their nickname too quickly
*/
void on_nickname_change_too_fast(const IrcMessage& message);
/**
* An error when we try to invite a user already in the channel
*/
void on_useronchannel(const IrcMessage& message);
/**
* Handles most errors from the server by just forwarding the message to the user.
*/
void on_generic_error(const IrcMessage& message);
/**
* When a message 001 is received, join the rooms we wanted to join, and set our actual nickname
*/
void on_welcome_message(const IrcMessage& message);
void on_part(const IrcMessage& message);
void on_error(const IrcMessage& message);
void on_invite(const IrcMessage& message);
void on_nick(const IrcMessage& message);
void on_kick(const IrcMessage& message);
void on_mode(const IrcMessage& message);
void on_channel_bad_key(const IrcMessage& message);
/**
* A mode towards our own user is received (note, that is different from a
* channel mode towards or own nick, see
* http://tools.ietf.org/html/rfc2812#section-3.1.5 VS #section-3.2.3)
*/
void on_user_mode(const IrcMessage& message);
/**
* A mode towards a channel. Note that this can change the mode of the
* channel itself or an IrcUser in it.
*/
void on_channel_mode(const IrcMessage& message);
void on_quit(const IrcMessage& message);
void on_unknown_message(const IrcMessage& message);
/**
* Return the number of joined channels
*/
size_t number_of_joined_channels() const;
const std::string& get_hostname() const { return this->hostname; }
std::string get_nick() const { return this->current_nick; }
bool is_welcomed() const { return this->welcomed; }
const Resolver& get_resolver() const { return this->dns_resolver; }
const std::vector<char>& get_sorted_user_modes() const { return this->sorted_user_modes; }
std::set<char> get_chantypes() const { return this->chantypes; }
void set_throttle_limit(std::size_t limit);
/**
* Store the history limit that the client asked when joining this room.
*/
HistoryLimit history_limit;
private:
/**
* The hostname of the server we are connected to.
*/
const std::string hostname;
/**
* Our own host, as reported by the IRC server.
* By default (and if it is not overridden by the server), it is a
* meaningless string, with the maximum allowed size
*/
std::string own_host{63, '*'};
/**
* The hostname of the user. This is used in the USER and the WEBIRC
* commands, but only the one in WEBIRC will be used by the IRC server.
*/
const std::string user_hostname;
/**
* The username used in the USER irc command
*/
std::string username;
/**
* The realname used in the USER irc command
*/
std::string realname;
/**
* Our current nickname on the server
*/
std::string current_nick;
/**
* To communicate back with the bridge
*/
Bridge& bridge;
/**
* Where messaged are stored when they are throttled.
*/
std::deque<IrcMessage> message_queue{};
/**
* The list of joined channels, indexed by name
*/
std::unordered_map<std::string, std::unique_ptr<IrcChannel>> channels;
/**
* A list of chan we want to join (tuples with the channel name and the
* password, if any), but we need a response 001 from the server before
* sending the actual JOIN commands. So we just keep the channel names in
* a list, and send the JOIN commands for each of them whenever the
* WELCOME message is received.
*/
std::vector<std::tuple<std::string, std::string>> channels_to_join;
/**
* This flag indicates that the server is completely joined (connection
* has been established, we are authentified and we have a nick)
*/
bool welcomed;
/**
* See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt section 3.3
* We store the possible chanmodes in this object.
* chanmodes[0] contains modes of type A, [1] of type B etc
*/
std::vector<std::string> chanmodes;
/**
* See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt
* section 3.5
*/
std::set<char> chantypes;
/**
* Each motd line received is appended to this string, which we send when
* the motd is completely received
*/
std::string motd;
/**
* See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt section 3.14
* The example given would be transformed into
* modes_to_prefix = {{'&', 'a'}, {'*', 'b'}}
*/
std::map<char, char> prefix_to_mode;
/**
* Available user modes, sorted from most significant to least significant
* (for example 'ahov' is a common order).
*/
std::vector<char> sorted_user_modes;
/**
* A list of ports to which we will try to connect, in reverse. Each port
* is associated with a boolean telling if we should use TLS or not if the
* connection succeeds on that port.
*/
std::stack<std::pair<std::string, bool>> ports_to_try;
/**
* A set of (lowercase) nicknames to which we sent a private message.
*/
std::set<std::string> nicks_to_treat_as_private;
/**
* DNS resolver, used to resolve the hostname of the user if we are using
* the WebIRC protocole.
*/
Resolver dns_resolver;
TokensBucket tokens_bucket;
std::size_t get_throttle_limit() const;
};
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