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#ifndef IRC_CLIENT_INCLUDED
# define IRC_CLIENT_INCLUDED
#include <irc/irc_message.hpp>
#include <irc/irc_channel.hpp>
#include <irc/iid.hpp>
#include <network/socket_handler.hpp>
#include <unordered_map>
#include <string>
class Bridge;
/**
* Represent one IRC client, i.e. an endpoint connected to a single IRC
* server, through a TCP socket, receiving and sending commands to it.
*
* TODO: TLS support, maybe, but that's not high priority
*/
class IrcClient: public SocketHandler
{
public:
explicit IrcClient(const std::string& hostname, const std::string& username, Bridge* bridge);
~IrcClient();
/**
* Connect to the IRC server
*/
void start();
/**
* Called when successfully connected to the server
*/
void on_connected();
/**
* Close the connection, remove us from the poller
*/
void on_connection_close();
/**
* Parse the data we have received so far and try to get one or more
* complete messages from it.
*/
void parse_in_buffer();
/**
* Return the channel with this name, create it if it does not yet exist
*/
IrcChannel* get_channel(const std::string& name);
/**
* Returns true if the channel is joined
*/
bool is_channel_joined(const std::string& name);
/**
* Return our own nick
*/
std::string get_own_nick() const;
/**
* Serialize the given message into a line, and send that into the socket
* (actually, into our out_buf and signal the poller that we want to wach
* for send events to be ready)
*/
void send_message(IrcMessage&& message);
/**
* Send the PONG irc command
*/
void send_pong_command(const IrcMessage& message);
/**
* Send the USER irc command
*/
void send_user_command(const std::string& username, const std::string& realname);
/**
* Send the NICK irc command
*/
void send_nick_command(const std::string& username);
/**
* Send the JOIN irc command.
*/
void send_join_command(const std::string& chan_name);
/**
* Send a PRIVMSG command for a channel
* Return true if the message was actually sent
*/
bool send_channel_message(const std::string& chan_name, const std::string& body);
/**
* Send a PRIVMSG command for an user
*/
void send_private_message(const std::string& username, const std::string& body);
/**
* Send the PART irc command
*/
void send_part_command(const std::string& chan_name, const std::string& status_message);
/**
* Send the MODE irc command
*/
void send_mode_command(const std::string& chan_name, const std::vector<std::string>& arguments);
/**
* Forward the server message received from IRC to the XMPP component
*/
void forward_server_message(const IrcMessage& message);
/**
* Forward the join of an other user into an IRC channel, and save the
* IrcUsers in the IrcChannel
*/
void set_and_forward_user_list(const IrcMessage& message);
/**
* Remember our nick and host, when we are joined to the channel. The list
* of user comes after so we do not send the self-presence over XMPP yet.
*/
void on_channel_join(const IrcMessage& message);
/**
* When a channel message is received
*/
void on_channel_message(const IrcMessage& message);
/**
* Save the topic in the IrcChannel
*/
void on_topic_received(const IrcMessage& message);
/**
* The channel has been completely joined (self presence, topic, all names
* received etc), send the self presence and topic to the XMPP user.
*/
void on_channel_completely_joined(const IrcMessage& message);
/**
* When a message 001 is received, join the rooms we wanted to join, and set our actual nickname
*/
void on_welcome_message(const IrcMessage& message);
void on_part(const IrcMessage& message);
void on_nick(const IrcMessage& message);
void on_mode(const IrcMessage& message);
/**
* A mode towards our own user is received (note, that is different from a
* channel mode towards or own nick, see
* http://tools.ietf.org/html/rfc2812#section-3.1.5 VS #section-3.2.3)
*/
void on_user_mode(const IrcMessage& message);
/**
* A mode towards a channel. Note that this can change the mode of the
* channel itself or an IrcUser in it.
*/
void on_channel_mode(const IrcMessage& message);
void on_quit(const IrcMessage& message);
private:
/**
* The hostname of the server we are connected to.
*/
const std::string hostname;
/**
* The user name used in the USER irc command
*/
const std::string username;
/**
* Our current nickname on the server
*/
std::string current_nick;
/**
* Raw pointer because the bridge owns us.
*/
Bridge* bridge;
/**
* The list of joined channels, indexed by name
*/
std::unordered_map<std::string, std::unique_ptr<IrcChannel>> channels;
/**
* A list of chan we want to join, but we need a response 001 from
* the server before sending the actual JOIN commands. So we just keep the
* channel names in a list, and send the JOIN commands for each of them
* whenever the WELCOME message is received.
*/
std::vector<std::string> channels_to_join;
bool welcomed;
IrcClient(const IrcClient&) = delete;
IrcClient(IrcClient&&) = delete;
IrcClient& operator=(const IrcClient&) = delete;
IrcClient& operator=(IrcClient&&) = delete;
};
/**
* Define a map of functions to be called for each IRC command we can
* handle.
*/
typedef void (IrcClient::*irc_callback_t)(const IrcMessage&);
static const std::unordered_map<std::string, irc_callback_t> irc_callbacks = {
{"NOTICE", &IrcClient::forward_server_message},
{"375", &IrcClient::forward_server_message},
{"372", &IrcClient::forward_server_message},
{"JOIN", &IrcClient::on_channel_join},
{"PRIVMSG", &IrcClient::on_channel_message},
{"353", &IrcClient::set_and_forward_user_list},
{"332", &IrcClient::on_topic_received},
{"366", &IrcClient::on_channel_completely_joined},
{"001", &IrcClient::on_welcome_message},
{"PART", &IrcClient::on_part},
{"QUIT", &IrcClient::on_quit},
{"NICK", &IrcClient::on_nick},
{"MODE", &IrcClient::on_mode},
{"PING", &IrcClient::send_pong_command},
};
#endif // IRC_CLIENT_INCLUDED
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