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#pragma once
#include <database/insert_query.hpp>
#include <database/update_query.hpp>
#include <logger/logger.hpp>
#include <utils/is_one_of.hpp>
#include <type_traits>
template <typename... T>
struct Row
{
Row(std::string name):
table_name(std::move(name))
{}
template <typename Type>
typename Type::real_type& col()
{
auto&& col = std::get<Type>(this->columns);
return col.value;
}
template <typename Type>
const auto& col() const
{
auto&& col = std::get<Type>(this->columns);
return col.value;
}
template <bool Coucou=true>
void save(std::unique_ptr<DatabaseEngine>& db, typename std::enable_if<!is_one_of<Id, T...> && Coucou>::type* = nullptr)
{
this->insert(*db);
}
template <bool Coucou=true>
void save(std::unique_ptr<DatabaseEngine>& db, typename std::enable_if<is_one_of<Id, T...> && Coucou>::type* = nullptr)
{
const Id& id = std::get<Id>(this->columns);
if (id.value == Id::unset_value)
{
this->insert(*db);
std::get<Id>(this->columns).value = db->last_inserted_rowid;
}
else
this->update(*db);
}
private:
void insert(DatabaseEngine& db)
{
InsertQuery query(this->table_name, this->columns);
// Ugly workaround for non portable stuff
query.body += db.get_returning_id_sql_string(Id::name);
query.execute(db, this->columns);
}
void update(DatabaseEngine& db)
{
UpdateQuery query(this->table_name, this->columns);
query.execute(db, this->columns);
}
public:
std::tuple<T...> columns;
std::string table_name;
};
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