#include #include #include #include AdhocCommandsHandler::AdhocCommandsHandler(): commands{ {"ping", AdhocCommand({&PingStep1}, "Do a ping", false)}, {"hello", AdhocCommand({&HelloStep1, &HelloStep2}, "Receive a custom greeting", false)} } { } AdhocCommandsHandler::~AdhocCommandsHandler() { } const std::map& AdhocCommandsHandler::get_commands() const { return this->commands; } XmlNode&& AdhocCommandsHandler::handle_request(const std::string& executor_jid, XmlNode command_node) { // TODO check the type of action. Currently it assumes it is always // 'execute'. std::string action = command_node.get_tag("action"); if (action.empty()) action = "execute"; command_node.del_tag("action"); const std::string node = command_node.get_tag("node"); auto command_it = this->commands.find(node); if (command_it == this->commands.end()) { XmlNode error(ADHOC_NS":error"); error["type"] = "cancel"; XmlNode condition(STANZA_NS":item-not-found"); condition.close(); error.add_child(std::move(condition)); error.close(); command_node.add_child(std::move(error)); } else { std::string sessionid = command_node.get_tag("sessionid"); if (sessionid.empty()) { // create a new session, with a new id sessionid = XmppComponent::next_id(); command_node["sessionid"] = sessionid; this->sessions.emplace(std::piecewise_construct, std::forward_as_tuple(sessionid, executor_jid), std::forward_as_tuple(command_it->second, executor_jid)); // TODO add a timed event to have an expiration date that deletes // this session. We could have a nasty client starting commands // but never finishing the last step, and that would fill the map // with dummy sessions. } auto session_it = this->sessions.find(std::make_pair(sessionid, executor_jid)); if (session_it == this->sessions.end()) { XmlNode error(ADHOC_NS":error"); error["type"] = "modify"; XmlNode condition(STANZA_NS":bad-request"); condition.close(); error.add_child(std::move(condition)); error.close(); command_node.add_child(std::move(error)); } else { // execute the step AdhocSession& session = session_it->second; const AdhocStep& step = session.get_next_step(); step(session, command_node); if (session.remaining_steps() == 0 || session.is_terminated()) { this->sessions.erase(session_it); command_node["status"] = "completed"; } else { command_node["status"] = "executing"; XmlNode actions("actions"); XmlNode next("next"); next.close(); actions.add_child(std::move(next)); actions.close(); command_node.add_child(std::move(actions)); } } } // TODO remove that once we make sure so session can stay there for ever, // by mistake. log_debug("Number of existing sessions: " << this->sessions.size()); return std::move(command_node); }