#pragma once #include #include #include #include #include #include #include #include #include template class TcpSocketServer: public SocketHandler { public: TcpSocketServer(std::shared_ptr& poller, const uint16_t port): SocketHandler(poller, -1) { if ((this->socket = ::socket(AF_INET6, SOCK_STREAM, 0)) == -1) throw std::runtime_error(std::string{"Could not create socket: "} + std::strerror(errno)); int opt = 1; if (::setsockopt(this->socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) == -1) throw std::runtime_error(std::string{"Failed to set socket option: "} + std::strerror(errno)); struct sockaddr_in6 addr{}; addr.sin6_family = AF_INET6; addr.sin6_port = htons(port); addr.sin6_addr = IN6ADDR_ANY_INIT; if ((::bind(this->socket, (const struct sockaddr*)&addr, sizeof(addr))) == -1) { // If we can’t listen on this port, we just give up, but this is not fatal. log_warning("Failed to bind on port ", std::to_string(port), ": ", std::strerror(errno)); return; } if ((::listen(this->socket, 10)) == -1) throw std::runtime_error("listen() failed"); this->accept(); } ~TcpSocketServer() = default; void on_recv() override { // Accept a RemoteSocketType int socket = ::accept(this->socket, nullptr, nullptr); auto client = std::make_unique(poller, socket, *this); this->poller->add_socket_handler(client.get()); this->sockets.push_back(std::move(client)); } protected: std::vector> sockets; private: void accept() { this->poller->add_socket_handler(this); } bool is_connected() const override { return true; } };