#ifndef SOCKET_HANDLER_INCLUDED # define SOCKET_HANDLER_INCLUDED #include #include #include #include #include #include #include typedef int socket_t; class Poller; /** * An interface, with a series of callbacks that should be implemented in * subclasses that deal with a socket. These callbacks are called on various events * (read/write/timeout, etc) when they are notified to a poller * (select/poll/epoll etc) */ class SocketHandler { public: explicit SocketHandler(std::shared_ptr poller); virtual ~SocketHandler() {} /** * Initialize the socket with the parameters contained in the given * addrinfo structure. */ void init_socket(const struct addrinfo* rp); /** * Connect to the remote server, and call on_connected() if this succeeds */ void connect(const std::string& address, const std::string& port); void connect(); /** * Reads data in our in_buf and the call parse_in_buf, for the implementor * to handle the data received so far. */ void on_recv(); /** * Write as much data from out_buf as possible, in the socket. */ void on_send(); /** * Add the given data to out_buf and tell our poller that we want to be * notified when a send event is ready. */ void send_data(std::string&& data); /** * Watch the socket for send events, if our out buffer is not empty. */ void send_pending_data(); /** * Returns the socket that should be handled by the poller. */ socket_t get_socket() const; /** * Close the connection, remove us from the poller */ void close(); /** * Called when the connection is successful. */ virtual void on_connected() = 0; /** * Called when the connection fails. Not when it is closed later, just at * the connect() call. */ virtual void on_connection_failed(const std::string& reason) = 0; /** * Called when we detect a disconnection from the remote host. */ virtual void on_connection_close() = 0; /** * Handle/consume (some of) the data received so far. The data to handle * may be in the in_buf buffer, or somewhere else, depending on what * get_receive_buffer() returned. If some data is used from in_buf, it * should be truncated, only the unused data should be left untouched. * * The size argument is the size of the last chunk of data that was added to the buffer. */ virtual void parse_in_buffer(const size_t size) = 0; bool is_connected() const; bool is_connecting() const; protected: /** * Provide a buffer in which data can be directly received. This can be * used to avoid copying data into in_buf before using it. If no buffer * can provided, nullptr is returned (the default implementation does * that). */ virtual void* get_receive_buffer(const size_t size) const; /** * The handled socket. */ socket_t socket; /** * Where data read from the socket is added until we can extract a full * and meaningful “message” from it. * * TODO: something more efficient than a string. */ std::string in_buf; /** * Where data is added, when we want to send something to the client. */ std::list out_buf; /** * A pointer to the poller that manages us, because we need to communicate * with it, sometimes (for example to tell it that he now needs to watch * write events for us). Do not ever try to delete it. * * And a raw pointer because we are not owning it, it is owning us * (actually it is sharing our ownership with a Bridge). */ std::shared_ptr poller; /** * Hostname we are connected/connecting to */ std::string address; /** * Port we are connected/connecting to */ std::string port; /** * Keep the details of the addrinfo the triggered a EINPROGRESS error when * connect()ing to it, to reuse it directly when connect() is called * again. */ struct sockaddr ai_addr; socklen_t ai_addrlen; bool connected; bool connecting; private: SocketHandler(const SocketHandler&) = delete; SocketHandler(SocketHandler&&) = delete; SocketHandler& operator=(const SocketHandler&) = delete; SocketHandler& operator=(SocketHandler&&) = delete; }; #endif // SOCKET_HANDLER_INCLUDED