#include #include #include #include #include #include #include #include #include #include #include SocketHandler::SocketHandler(): poller(nullptr) { if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1) throw std::runtime_error("Could not create socket"); } bool SocketHandler::connect(const std::string& address, const std::string& port) { log_info("Trying to connect to " << address << ":" << port); struct addrinfo hints; memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_flags = 0; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = 0; struct addrinfo* addr_res; const int res = ::getaddrinfo(address.c_str(), port.c_str(), &hints, &addr_res); // Make sure the alloced structure is always freed at the end of the // function utils::ScopeGuard sg([&addr_res](){ freeaddrinfo(addr_res); }); if (res != 0) { perror("getaddrinfo"); throw std::runtime_error("getaddrinfo failed"); } for (struct addrinfo* rp = addr_res; rp; rp = rp->ai_next) { if (::connect(this->socket, rp->ai_addr, rp->ai_addrlen) == 0) { log_info("Connection success."); this->on_connected(); return true; } log_info("Connection failed:"); perror("connect"); } log_error("All connection attempts failed."); this->close(); return false; } void SocketHandler::set_poller(Poller* poller) { this->poller = poller; } void SocketHandler::on_recv(const size_t nb) { char buf[4096]; ssize_t size = ::recv(this->socket, buf, nb, 0); if (0 == size) { this->on_connection_close(); this->close(); } else if (-1 == static_cast(size)) throw std::runtime_error("Error reading from socket"); else { this->in_buf += std::string(buf, size); this->parse_in_buffer(); } } void SocketHandler::on_send() { const ssize_t res = ::send(this->socket, this->out_buf.data(), this->out_buf.size(), 0); if (res == -1) { perror("send"); this->close(); } else { this->out_buf = this->out_buf.substr(res, std::string::npos); if (this->out_buf.empty()) this->poller->stop_watching_send_events(this); } } void SocketHandler::close() { this->poller->remove_socket_handler(this->get_socket()); ::close(this->socket); } socket_t SocketHandler::get_socket() const { return this->socket; } void SocketHandler::send_data(std::string&& data) { this->out_buf += std::move(data); if (!this->out_buf.empty()) { this->poller->watch_send_events(this); } }