#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class IrcClient; using MessageCallback = std::function; class Bridge; /** * Represent one IRC client, i.e. an endpoint connected to a single IRC * server, through a TCP socket, receiving and sending commands to it. */ class IrcClient: public TCPClientSocketHandler { public: explicit IrcClient(std::shared_ptr& poller, std::string hostname, std::string nickname, std::string username, std::string realname, std::string user_hostname, Bridge& bridge); ~IrcClient(); IrcClient(const IrcClient&) = delete; IrcClient(IrcClient&&) = delete; IrcClient& operator=(const IrcClient&) = delete; IrcClient& operator=(IrcClient&&) = delete; /** * Connect to the IRC server */ void start(); /** * Called when the connection to the server cannot be established */ void on_connection_failed(const std::string& reason) override final; /** * Called when successfully connected to the server */ void on_connected() override final; /** * Close the connection, remove us from the poller */ void on_connection_close(const std::string& error_msg) override final; /** * Parse the data we have received so far and try to get one or more * complete messages from it. */ void parse_in_buffer(const size_t) override final; #ifdef BOTAN_FOUND virtual bool abort_on_invalid_cert() const override final; #endif /** * Return the channel with this name, create it if it does not yet exist */ IrcChannel* get_channel(const std::string& name); /** * Return the channel with this name. Nullptr if it is not found */ const IrcChannel* find_channel(const std::string& name) const; /** * Returns true if the channel is joined */ bool is_channel_joined(const std::string& name); /** * Return our own nick */ std::string get_own_nick() const; /** * Serialize the given message into a line, and send that into the socket * (actually, into our out_buf and signal the poller that we want to wach * for send events to be ready) */ void send_message(IrcMessage message, MessageCallback callback={}, bool throttle=true); void send_raw(const std::string& txt); void actual_send(std::pair message_pair); /** * Send the PONG irc command */ void send_pong_command(const IrcMessage& message); /** * Do nothing when we receive a PONG command (but also do not log that no * handler exist) */ void on_pong(const IrcMessage& message); void send_ping_command(); /** * Send the USER irc command */ void send_user_command(const std::string& username, const std::string& realname); /** * Send the NICK irc command */ void send_nick_command(const std::string& username); void send_pass_command(const std::string& password); void send_webirc_command(const std::string& password, const std::string& user_ip); /** * Send the JOIN irc command. */ void send_join_command(const std::string& chan_name, const std::string& password); /** * Send a PRIVMSG command for a channel * Return true if the message was actually sent */ bool send_channel_message(const std::string& chan_name, const std::string& body, MessageCallback callback); /** * Send a PRIVMSG command for an user */ void send_private_message(const std::string& username, const std::string& body, const std::string& type); /** * Send the PART irc command */ void send_part_command(const std::string& chan_name, const std::string& status_message); /** * Send the MODE irc command */ void send_mode_command(const std::string& chan_name, const std::vector& arguments); /** * Send the KICK irc command */ void send_kick_command(const std::string& chan_name, const std::string& target, const std::string& reason); /** * Send the LIST irc command */ void send_list_command(); void send_invitation(const std::string& chan_name, const std::string& nick); void send_topic_command(const std::string& chan_name, const std::string& topic); /** * Send the QUIT irc command */ void send_quit_command(const std::string& reason); /** * Send a message to the gateway user, not generated by the IRC server, * but that might be useful because we want to be verbose (for example we * might want to notify the user about the connexion state) */ void send_gateway_message(const std::string& message, const std::string& from=""); /** * Forward the server message received from IRC to the XMPP component */ void forward_server_message(const IrcMessage& message); /** * When receiving the isupport informations. See * http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt */ void on_isupport_message(const IrcMessage& message); /** * Does nothing yet. Isn’t that duplicating features from 005? */ void on_server_myinfo(const IrcMessage& message); /** * Just empty the motd we kept as a string */ void empty_motd(const IrcMessage& message); /** * Send the MOTD string as one single "big" message */ void send_motd(const IrcMessage& message); /** * Append this line to the MOTD */ void on_motd_line(const IrcMessage& message); /** * Forward the join of an other user into an IRC channel, and save the * IrcUsers in the IrcChannel */ void set_and_forward_user_list(const IrcMessage& message); /** * Signal the start of the LIST response. The RFC says its obsolete and * “not used”, but I we receive it on some servers, so just ignore it. */ void on_rpl_liststart(const IrcMessage& message); /** * A single LIST response line (one channel) * * The command is handled in a wait_irc callback. This general handler is * empty and just used to avoid sending a message stanza for each received * channel. */ void on_rpl_list(const IrcMessage& message); /** * Signal the end of the LIST response, ignore. */ void on_rpl_listend(const IrcMessage& message); /** * Remember our nick and host, when we are joined to the channel. The list * of user comes after so we do not send the self-presence over XMPP yet. */ void on_channel_join(const IrcMessage& message); /** * When a channel message is received */ void on_channel_message(const IrcMessage& message); /** * A notice is received */ void on_notice(const IrcMessage& message); /** * Save the topic in the IrcChannel */ void on_topic_received(const IrcMessage& message); /** * Save the topic author in the IrcChannel */ void on_topic_who_time_received(const IrcMessage& message); /** * Empty the topic */ void on_empty_topic(const IrcMessage& message); /** * The IRC server is confirming that the invitation has been forwarded */ void on_invited(const IrcMessage& message); /** * The channel has been completely joined (self presence, topic, all names * received etc), send the self presence and topic to the XMPP user. */ void on_channel_completely_joined(const IrcMessage& message); void on_banlist(const IrcMessage& message); void on_banlist_end(const IrcMessage& message); /** * Save our own host, as reported by the server */ void on_own_host_received(const IrcMessage& message); /** * We tried to set an invalid nickname */ void on_erroneous_nickname(const IrcMessage& message); /** * When the IRC servers denies our nickname because of a conflict. Send a * presence conflict from all channels, because the name is server-wide. */ void on_nickname_conflict(const IrcMessage& message); /** * Idem, but for when the user changes their nickname too quickly */ void on_nickname_change_too_fast(const IrcMessage& message); /** * An error when we try to invite a user already in the channel */ void on_useronchannel(const IrcMessage& message); /** * Handles most errors from the server by just forwarding the message to the user. */ void on_generic_error(const IrcMessage& message); /** * When a message 001 is received, join the rooms we wanted to join, and set our actual nickname */ void on_welcome_message(const IrcMessage& message); void on_part(const IrcMessage& message); void on_error(const IrcMessage& message); void on_invite(const IrcMessage& message); void on_nick(const IrcMessage& message); void on_kick(const IrcMessage& message); void on_mode(const IrcMessage& message); void on_channel_bad_key(const IrcMessage& message); /** * A mode towards our own user is received (note, that is different from a * channel mode towards or own nick, see * http://tools.ietf.org/html/rfc2812#section-3.1.5 VS #section-3.2.3) */ void on_user_mode(const IrcMessage& message); /** * A mode towards a channel. Note that this can change the mode of the * channel itself or an IrcUser in it. */ void on_channel_mode(const IrcMessage& message); void on_quit(const IrcMessage& message); void on_unknown_message(const IrcMessage& message); /** * Return the number of joined channels */ size_t number_of_joined_channels() const; const std::string& get_hostname() const { return this->hostname; } std::string get_nick() const { return this->current_nick; } bool is_welcomed() const { return this->welcomed; } const Resolver& get_resolver() const { return this->dns_resolver; } const std::vector& get_sorted_user_modes() const { return this->sorted_user_modes; } std::set get_chantypes() const { return this->chantypes; } void set_throttle_limit(long int limit); /** * Store the history limit that the client asked when joining this room. */ HistoryLimit history_limit; private: /** * The hostname of the server we are connected to. */ const std::string hostname; /** * Our own host, as reported by the IRC server. * By default (and if it is not overridden by the server), it is a * meaningless string, with the maximum allowed size */ std::string own_host{63, '*'}; /** * The hostname of the user. This is used in the USER and the WEBIRC * commands, but only the one in WEBIRC will be used by the IRC server. */ const std::string user_hostname; /** * The username used in the USER irc command */ std::string username; /** * The realname used in the USER irc command */ std::string realname; /** * Our current nickname on the server */ std::string current_nick; /** * To communicate back with the bridge */ Bridge& bridge; /** * Where messaged are stored when they are throttled. */ std::deque> message_queue{}; /** * The list of joined channels, indexed by name */ std::unordered_map> channels; /** * A list of chan we want to join (tuples with the channel name and the * password, if any), but we need a response 001 from the server before * sending the actual JOIN commands. So we just keep the channel names in * a list, and send the JOIN commands for each of them whenever the * WELCOME message is received. */ std::vector> channels_to_join; /** * This flag indicates that the server is completely joined (connection * has been established, we are authentified and we have a nick) */ bool welcomed; /** * See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt section 3.3 * We store the possible chanmodes in this object. * chanmodes[0] contains modes of type A, [1] of type B etc */ std::vector chanmodes; /** * See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt * section 3.5 */ std::set chantypes; /** * Each motd line received is appended to this string, which we send when * the motd is completely received */ std::string motd; /** * See http://www.irc.org/tech_docs/draft-brocklesby-irc-isupport-03.txt section 3.14 * The example given would be transformed into * modes_to_prefix = {{'&', 'a'}, {'*', 'b'}} */ std::map prefix_to_mode; /** * Available user modes, sorted from most significant to least significant * (for example 'ahov' is a common order). */ std::vector sorted_user_modes; /** * A list of ports to which we will try to connect, in reverse. Each port * is associated with a boolean telling if we should use TLS or not if the * connection succeeds on that port. */ std::stack> ports_to_try; /** * A set of (lowercase) nicknames to which we sent a private message. */ std::set nicks_to_treat_as_private; /** * DNS resolver, used to resolve the hostname of the user if we are using * the WebIRC protocole. */ Resolver dns_resolver; TokensBucket tokens_bucket; long int get_throttle_limit() const; };