From 7869ef2ace9a487abb0b489ca432b0a8878c5083 Mon Sep 17 00:00:00 2001 From: Florent Le Coz Date: Sat, 2 Nov 2013 03:19:24 +0100 Subject: First step of the connection skeleton Basic connect, socket creating, polling, recving, etc. --- src/utils/scopeguard.hpp | 89 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 src/utils/scopeguard.hpp (limited to 'src/utils/scopeguard.hpp') diff --git a/src/utils/scopeguard.hpp b/src/utils/scopeguard.hpp new file mode 100644 index 0000000..df78831 --- /dev/null +++ b/src/utils/scopeguard.hpp @@ -0,0 +1,89 @@ +#ifndef SCOPEGUARD_HPP +#define SCOPEGUARD_HPP + +#include +#include + +/** + * A class to be used to make sure some functions are called when the scope + * is left, because they will be called in the ScopeGuard's destructor. It + * can for example be used to delete some pointer whenever any exception is + * called. Example: + + * { + * ScopeGuard scope; + * int* number = new int(2); + * scope.add_callback([number]() { delete number; }); + * // Do some other stuff with the number. But these stuff might throw an exception: + * throw std::runtime_error("Some error not caught here, but in our caller"); + * return true; + * } + + * In this example, our pointer will always be deleted, even when the + * exception is thrown. If we want the functions to be called only when the + * scope is left because of an unexpected exception, we can use + * ScopeGuard::disable(); + */ + +namespace utils +{ + +class ScopeGuard +{ +public: + /** + * The constructor can take a callback. But additional callbacks can be + * added later with add_callback() + */ + explicit ScopeGuard(std::function&& func): + enabled(true) + { + this->add_callback(std::move(func)); + } + /** + * default constructor, the scope guard is enabled but empty, use + * add_callback() + */ + explicit ScopeGuard(): + enabled(true) + { + } + /** + * Call all callbacks in the desctructor, unless it has been disabled. + */ + ~ScopeGuard() + { + if (this->enabled) + for (auto& func: this->callbacks) + func(); + } + /** + * Add a callback to be called in our destructor, one scope guard can be + * used for more than one task, if needed. + */ + void add_callback(std::function&& func) + { + this->callbacks.emplace_back(std::move(func)); + } + /** + * Disable that scope guard, nothing will be done when the scope is + * exited. + */ + void disable() + { + this->enabled = false; + } + +private: + bool enabled; + std::vector> callbacks; + + ScopeGuard(const ScopeGuard&) = delete; + ScopeGuard& operator=(ScopeGuard&&) = delete; + ScopeGuard(ScopeGuard&&) = delete; + ScopeGuard& operator=(const ScopeGuard&) = delete; +}; + +} + +#endif -- cgit v1.2.3