From 0ab40dc1ab4e689921da54080b135e1d22b1c586 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?louiz=E2=80=99?= Date: Tue, 14 Mar 2017 21:45:23 +0100 Subject: Refactoring louloulibs and cmake Use OBJECT libraries Remove the louloulibs directory Write FOUND variables in the cache --- src/network/dns_socket_handler.hpp | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/network/dns_socket_handler.hpp (limited to 'src/network/dns_socket_handler.hpp') diff --git a/src/network/dns_socket_handler.hpp b/src/network/dns_socket_handler.hpp new file mode 100644 index 0000000..6e83e87 --- /dev/null +++ b/src/network/dns_socket_handler.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include +#ifdef UDNS_FOUND + +#include + +/** + * Manage the UDP socket provided by udns, we do not create, open or close the + * socket ourself: this is done by udns. We only watch it for readability + */ +class DNSSocketHandler: public SocketHandler +{ +public: + explicit DNSSocketHandler(std::shared_ptr& poller, const socket_t socket); + ~DNSSocketHandler(); + DNSSocketHandler(const DNSSocketHandler&) = delete; + DNSSocketHandler(DNSSocketHandler&&) = delete; + DNSSocketHandler& operator=(const DNSSocketHandler&) = delete; + DNSSocketHandler& operator=(DNSSocketHandler&&) = delete; + + void on_recv() override final; + + /** + * Always true, see the comment for connect() + */ + bool is_connected() const override final; + + void watch(); + void unwatch(); +}; + +#endif // UDNS_FOUND -- cgit v1.2.3