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-rw-r--r--src/network/socket_handler.cpp113
-rw-r--r--src/network/socket_handler.hpp61
2 files changed, 160 insertions, 14 deletions
diff --git a/src/network/socket_handler.cpp b/src/network/socket_handler.cpp
new file mode 100644
index 0000000..e738302
--- /dev/null
+++ b/src/network/socket_handler.cpp
@@ -0,0 +1,113 @@
+#include <network/socket_handler.hpp>
+
+#include <utils/scopeguard.hpp>
+#include <network/poller.hpp>
+
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <cstring>
+#include <netdb.h>
+#include <unistd.h>
+
+#include <iostream>
+
+SocketHandler::SocketHandler():
+ poller(nullptr)
+{
+ if ((this->socket = ::socket(AF_INET, SOCK_STREAM, 0)) == -1)
+ throw std::runtime_error("Could not create socket");
+}
+
+void SocketHandler::connect(const std::string& address, const std::string& port)
+{
+ std::cout << "Trying to connect to " << address << ":" << port << std::endl;
+ struct addrinfo hints;
+ memset(&hints, 0, sizeof(struct addrinfo));
+ hints.ai_flags = 0;
+ hints.ai_family = AF_INET;
+ hints.ai_socktype = SOCK_STREAM;
+ hints.ai_protocol = 0;
+
+ struct addrinfo* addr_res;
+ const int res = ::getaddrinfo(address.c_str(), port.c_str(), &hints, &addr_res);
+ // Make sure the alloced structure is always freed at the end of the
+ // function
+ utils::ScopeGuard sg([&addr_res](){ freeaddrinfo(addr_res); });
+
+ if (res != 0)
+ {
+ perror("getaddrinfo");
+ throw std::runtime_error("getaddrinfo failed");
+ }
+ for (struct addrinfo* rp = addr_res; rp; rp = rp->ai_next)
+ {
+ std::cout << "One result" << std::endl;
+ if (::connect(this->socket, rp->ai_addr, rp->ai_addrlen) == 0)
+ {
+ std::cout << "Connection success." << std::endl;
+ this->on_connected();
+ return ;
+ }
+ std::cout << "Connection failed:" << std::endl;
+ perror("connect");
+ }
+ std::cout << "All connection attempts failed." << std::endl;
+ this->close();
+}
+
+void SocketHandler::set_poller(Poller* poller)
+{
+ this->poller = poller;
+}
+
+void SocketHandler::on_recv()
+{
+ char buf[4096];
+
+ ssize_t size = ::recv(this->socket, buf, 4096, 0);
+ if (0 == size)
+ this->on_connection_close();
+ else if (-1 == static_cast<ssize_t>(size))
+ throw std::runtime_error("Error reading from socket");
+ else
+ {
+ this->in_buf += std::string(buf, size);
+ this->parse_in_buffer();
+ }
+}
+
+void SocketHandler::on_send()
+{
+ const ssize_t res = ::send(this->socket, this->out_buf.data(), this->out_buf.size(), 0);
+ if (res == -1)
+ {
+ perror("send");
+ this->close();
+ }
+ else
+ {
+ this->out_buf = this->out_buf.substr(res, std::string::npos);
+ if (this->out_buf.empty())
+ this->poller->stop_watching_send_events(this);
+ }
+}
+
+void SocketHandler::close()
+{
+ this->poller->remove_socket_handler(this->get_socket());
+ ::close(this->socket);
+}
+
+socket_t SocketHandler::get_socket() const
+{
+ return this->socket;
+}
+
+void SocketHandler::send_data(std::string&& data)
+{
+ this->out_buf += std::move(data);
+ if (!this->out_buf.empty())
+ {
+ this->poller->watch_send_events(this);
+ }
+}
diff --git a/src/network/socket_handler.hpp b/src/network/socket_handler.hpp
index 165f732..4152a4e 100644
--- a/src/network/socket_handler.hpp
+++ b/src/network/socket_handler.hpp
@@ -1,6 +1,8 @@
#ifndef SOCKET_HANDLER_INCLUDED
# define SOCKET_HANDLER_INCLUDED
+#include <string>
+
typedef int socket_t;
class Poller;
@@ -14,34 +16,65 @@ class Poller;
class SocketHandler
{
public:
- explicit SocketHandler():
- poller(nullptr)
- {}
+ explicit SocketHandler();
+ virtual ~SocketHandler() {}
+ /**
+ * Connect to the remote server, and call on_connected() if this succeeds
+ */
+ void connect(const std::string& address, const std::string& port);
/**
* Set the pointer to the given Poller, to communicate with it.
*/
- void set_poller(Poller* poller)
- {
- this->poller = poller;
- };
+ void set_poller(Poller* poller);
+ /**
+ * Reads data in our in_buf and the call parse_in_buf, for the implementor
+ * to handle the data received so far.
+ */
+ void on_recv();
/**
- * Happens when the socket is ready to be received from.
+ * Write as much data from out_buf as possible, in the socket.
*/
- virtual void on_recv() = 0;
+ void on_send();
/**
- * Happens when the socket is ready to be written to.
+ * Add the given data to out_buf and tell our poller that we want to be
+ * notified when a send event is ready.
*/
- virtual void on_send() = 0;
+ void send_data(std::string&& data);
/**
* Returns the socket that should be handled by the poller.
*/
- virtual socket_t get_socket() const = 0;
+ socket_t get_socket() const;
+ /**
+ * Close the connection, remove us from the poller
+ */
+ void close();
+ /**
+ * Called when the connection is successful.
+ */
+ virtual void on_connected() = 0;
+ /**
+ * Called when we detect a disconnection from the remote host.
+ */
+ virtual void on_connection_close() = 0;
/**
- * Close the connection.
+ * Handle/consume (some of) the data received so far. If some data is used, the in_buf
+ * should be truncated, only the unused data should be left untouched.
*/
- virtual void close() = 0;
+ virtual void parse_in_buffer() = 0;
protected:
+ socket_t socket;
+ /**
+ * Where data read from the socket is added, until we can parse a whole
+ * IRC message, the used data is then removed from that buffer.
+ *
+ * TODO: something more efficient than a string.
+ */
+ std::string in_buf;
+ /**
+ * Where data is added, when we want to send something to the client.
+ */
+ std::string out_buf;
/**
* A pointer to the poller that manages us, because we need to communicate
* with it, sometimes (for example to tell it that he now needs to watch