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-rw-r--r--src/irc/irc_channel.hpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/irc/irc_channel.hpp b/src/irc/irc_channel.hpp
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+++ b/src/irc/irc_channel.hpp
@@ -0,0 +1,70 @@
+#pragma once
+
+
+#include <irc/irc_user.hpp>
+#include <memory>
+#include <string>
+#include <vector>
+#include <map>
+
+/**
+ * Keep the state of a joined channel (the list of occupants with their
+ * informations (mode, etc), the modes, etc)
+ */
+class IrcChannel
+{
+public:
+ explicit IrcChannel();
+
+ IrcChannel(const IrcChannel&) = delete;
+ IrcChannel(IrcChannel&&) = delete;
+ IrcChannel& operator=(const IrcChannel&) = delete;
+ IrcChannel& operator=(IrcChannel&&) = delete;
+
+ bool joined;
+ std::string topic;
+ std::string topic_author;
+ void set_self(const std::string& name);
+ IrcUser* get_self() const;
+ IrcUser* add_user(const std::string& name,
+ const std::map<char, char>& prefix_to_mode);
+ IrcUser* find_user(const std::string& name) const;
+ void remove_user(const IrcUser* user);
+ void remove_all_users();
+ const std::vector<std::unique_ptr<IrcUser>>& get_users() const
+ { return this->users; }
+
+protected:
+ std::unique_ptr<IrcUser> self;
+ std::vector<std::unique_ptr<IrcUser>> users;
+};
+
+/**
+ * A special channel that is not actually linked to any real irc
+ * channel. This is just a channel representing a connection to the
+ * server. If an user wants to maintain the connection to the server without
+ * having to be on any irc channel of that server, he can just join this
+ * dummy channel.
+ * It’s not actually dummy because it’s useful and it does things, but well.
+ */
+class DummyIrcChannel: public IrcChannel
+{
+public:
+ explicit DummyIrcChannel();
+ DummyIrcChannel(const DummyIrcChannel&) = delete;
+ DummyIrcChannel(DummyIrcChannel&&) = delete;
+ DummyIrcChannel& operator=(const DummyIrcChannel&) = delete;
+ DummyIrcChannel& operator=(DummyIrcChannel&&) = delete;
+
+ /**
+ * This flag is at true whenever the user wants to join this channel, but
+ * he is not yet connected to the server. When the connection is made, we
+ * check that flag and if it’s true, we inform the user that he has just
+ * joined that channel.
+ * If the user is already connected to the server when he tries to join
+ * the channel, we don’t use that flag, we just join it immediately.
+ */
+ bool joining;
+};
+
+