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authorlouiz’ <louiz@louiz.org>2017-03-14 21:45:23 +0100
committerlouiz’ <louiz@louiz.org>2017-03-14 21:45:23 +0100
commit0ab40dc1ab4e689921da54080b135e1d22b1c586 (patch)
tree238ac477aa6b29a8d1e187a8d97ecbcbbbc663ef /src/network/dns_socket_handler.hpp
parent2d3806152e854ace7533fc3ad34d4ac1c44e9687 (diff)
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Refactoring louloulibs and cmake
Use OBJECT libraries Remove the louloulibs directory Write FOUND variables in the cache
Diffstat (limited to 'src/network/dns_socket_handler.hpp')
-rw-r--r--src/network/dns_socket_handler.hpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/network/dns_socket_handler.hpp b/src/network/dns_socket_handler.hpp
new file mode 100644
index 0000000..6e83e87
--- /dev/null
+++ b/src/network/dns_socket_handler.hpp
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <biboumi.h>
+#ifdef UDNS_FOUND
+
+#include <network/socket_handler.hpp>
+
+/**
+ * Manage the UDP socket provided by udns, we do not create, open or close the
+ * socket ourself: this is done by udns. We only watch it for readability
+ */
+class DNSSocketHandler: public SocketHandler
+{
+public:
+ explicit DNSSocketHandler(std::shared_ptr<Poller>& poller, const socket_t socket);
+ ~DNSSocketHandler();
+ DNSSocketHandler(const DNSSocketHandler&) = delete;
+ DNSSocketHandler(DNSSocketHandler&&) = delete;
+ DNSSocketHandler& operator=(const DNSSocketHandler&) = delete;
+ DNSSocketHandler& operator=(DNSSocketHandler&&) = delete;
+
+ void on_recv() override final;
+
+ /**
+ * Always true, see the comment for connect()
+ */
+ bool is_connected() const override final;
+
+ void watch();
+ void unwatch();
+};
+
+#endif // UDNS_FOUND